render using thicker lines

This commit is contained in:
Gered 2013-10-27 17:30:37 -04:00
parent 9e9409e957
commit 9174cae000

View file

@ -31,7 +31,6 @@ public class DebugGeometryRenderer {
final ImmediateModeRenderer renderer; final ImmediateModeRenderer renderer;
boolean oldDepthTestEnabled; boolean oldDepthTestEnabled;
float oldLineWidth;
public DebugGeometryRenderer() { public DebugGeometryRenderer() {
if (Gdx.graphics.isGL20Available()) if (Gdx.graphics.isGL20Available())
@ -66,12 +65,13 @@ public class DebugGeometryRenderer {
oldDepthTestEnabled = Gdx.gl20.glIsEnabled(GL10.GL_DEPTH_TEST); oldDepthTestEnabled = Gdx.gl20.glIsEnabled(GL10.GL_DEPTH_TEST);
enableDepthTest(enableDepthTest); enableDepthTest(enableDepthTest);
Gdx.gl20.glLineWidth(2.0f);
} }
public void end() { public void end() {
enableDepthTest(oldDepthTestEnabled); enableDepthTest(oldDepthTestEnabled);
renderer.end(); renderer.end();
Gdx.gl20.glLineWidth(1.0f);
} }
public void box(Vector3 min, Vector3 max) { public void box(Vector3 min, Vector3 max) {