graphics helper (mostly debug stuff)

This commit is contained in:
Gered 2013-07-07 17:18:30 -04:00
parent dd0d578f03
commit 782e796820

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package com.blarg.gdx.graphics;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector3;
public final class GraphicsHelpers {
public static void renderCoordinateSystemAxis(ShapeRenderer shapeRenderer, DelayedSpriteBatch spriteBatch, BitmapFont font, Vector3 origin) {
renderCoordinateSystemAxis(shapeRenderer, spriteBatch, font, origin, 5.0f);
}
public static void renderCoordinateSystemAxis(ShapeRenderer shapeRenderer, DelayedSpriteBatch spriteBatch, BitmapFont font, Vector3 origin, float axisLength) {
shapeRenderer.setColor(Color.WHITE);
shapeRenderer.line(origin.x, origin.y, origin.z, origin.x + 0.0f, origin.y + axisLength, origin.z + 0.0f);
spriteBatch.draw(font, origin.x + 0.0f, origin.y + axisLength, origin.z + 0.0f, 0.5f, "UP (+Y)", Color.WHITE);
shapeRenderer.setColor(Color.BLACK);
shapeRenderer.line(origin.x, origin.y, origin.z, origin.x + 0.0f, origin.y + -axisLength, origin.z + 0.0f);
spriteBatch.draw(font, origin.x + 0.0f, origin.y + -axisLength, origin.z + 0.0f, 0.5f, "DOWN (-Y)", Color.BLACK);
shapeRenderer.setColor(Color.GREEN);
shapeRenderer.line(origin.x, origin.y, origin.z, origin.x + -axisLength, origin.y + 0.0f, origin.z + 0.0f);
spriteBatch.draw(font, origin.x + -axisLength, origin.y + 0.0f, origin.z + 0.0f, 0.5f, "LEFT (-X)", Color.GREEN);
shapeRenderer.setColor(Color.RED);
shapeRenderer.line(origin.x, origin.y, origin.z, origin.x + axisLength, origin.y + 0.0f, origin.z + 0.0f);
spriteBatch.draw(font, origin.x + axisLength, origin.y + 0.0f, origin.z + 0.0f, 0.5f, "RIGHT (+X)", Color.RED);
shapeRenderer.setColor(Color.CYAN);
shapeRenderer.line(origin.x, origin.y, origin.z, origin.x + 0.0f, origin.y + 0.0f, origin.z + -axisLength);
spriteBatch.draw(font, origin.x + 0.0f, origin.y + 0.0f, origin.z + -axisLength, 0.5f, "FORWARD (-Z)", Color.CYAN);
shapeRenderer.setColor(Color.YELLOW);
shapeRenderer.line(origin.x, origin.y, origin.z, origin.x + 0.0f, origin.y + 0.0f, origin.z + axisLength);
spriteBatch.draw(font, origin.x + 0.0f, origin.y + 0.0f, origin.z + axisLength, 0.5f, "BACKWARD (+Z)", Color.YELLOW);
}
}