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@ -13,6 +13,13 @@ import com.badlogic.gdx.math.collision.Ray;
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import com.badlogic.gdx.math.collision.Segment;
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import com.badlogic.gdx.math.collision.Segment;
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import com.badlogic.gdx.math.collision.Sphere;
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import com.badlogic.gdx.math.collision.Sphere;
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/**
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* Similar idea to {@link com.badlogic.gdx.graphics.glutils.ShapeRenderer}, but provides more convenient methods to
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* render 3D geometry primitives. ShapeRenderer is pretty good, except it seems to be written with more thought put
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* towards 2D geometry primitives. Since this is a *debug* renderer, which is intended to be used in *debug code*, I
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* prefer to make usage of this as convenient as possible and so providing a bunch of different overloads per primitive
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* type is a good thing (easier/quicker to write code to render in as few lines as possible)
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*/
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public class DebugGeometryRenderer {
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public class DebugGeometryRenderer {
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static final Color COLOR_1 = new Color(Color.YELLOW);
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static final Color COLOR_1 = new Color(Color.YELLOW);
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static final Color COLOR_2 = new Color(Color.RED);
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static final Color COLOR_2 = new Color(Color.RED);
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