add "addGrid" method to CustomGridTextureAtlas to auto-add tiles in a grid layout
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@ -41,6 +41,43 @@ public class CustomGridTextureAtlas extends TextureAtlas {
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return tiles.size - 1;
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}
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public int addGrid(int startX, int startY, int tileWidth, int tileHeight, int numTilesX, int numTilesY, int tileBorder) {
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int actualTileWidth = tileWidth + tileBorder;
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int actualTileHeight = tileHeight + tileBorder;
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int numAdded = 0;
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for (int y = 0; y < numTilesY; ++y)
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{
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for (int x = 0; x < numTilesX; ++x)
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{
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// pixel location/dimensions
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int left = startX + tileBorder + x * actualTileWidth;
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int top = startY + tileBorder + y * actualTileHeight;
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int right = left + actualTileWidth - tileBorder;
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int bottom = top + actualTileHeight - tileBorder;
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// texture coordinates
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// HACK: subtract edgeCoordOffset from the bottom right edges to
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// get around floating point rounding errors (adjacent tiles will
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// slightly bleed in otherwise)
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float u = (left - tileBorder + edgeCoordOffset) / (float)texture.getWidth();
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float v = (top - tileBorder + edgeCoordOffset) / (float)texture.getHeight();
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float u2 = ((float)right + tileBorder - edgeCoordOffset) / (float)texture.getWidth();
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float v2 = ((float)bottom + tileBorder - edgeCoordOffset) / (float)texture.getHeight();
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TextureRegion tile = new TextureRegion();
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tile.setTexture(texture);
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tile.setRegion(u, v, u2, v2);
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tiles.add(tile);
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++numAdded;
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}
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}
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return numAdded;
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}
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public void reset() {
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tiles.clear();
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}
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