checkForCollisions should return a boolean to simply indicate if a collision was found or not
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@ -3,5 +3,5 @@ package com.blarg.gdx.math;
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import com.badlogic.gdx.math.collision.BoundingBox;
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public interface SweptSphereWorldCollisionChecker {
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void checkForCollisions(SweptSphere sphere, BoundingBox possibleCollisionArea);
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boolean checkForCollisions(SweptSphere sphere, BoundingBox possibleCollisionArea);
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}
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