maybe a bit over the top with all these extra overloads?
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@ -24,6 +24,11 @@ public class DebugGeometryRenderer {
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static final Color COLOR_1 = new Color(Color.YELLOW);
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static final Color COLOR_1 = new Color(Color.YELLOW);
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static final Color COLOR_2 = new Color(Color.RED);
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static final Color COLOR_2 = new Color(Color.RED);
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static final BoundingBox tmpBox = new BoundingBox();
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static final Sphere tmpSphere = new Sphere(Vector3.Zero, 0.0f);
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static final Ray tmpRay = new Ray(Vector3.Zero, Vector3.Zero);
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static final Segment tmpSegment = new Segment(Vector3.Zero, Vector3.Zero);
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final ImmediateModeRenderer renderer;
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final ImmediateModeRenderer renderer;
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public DebugGeometryRenderer() {
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public DebugGeometryRenderer() {
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@ -51,6 +56,28 @@ public class DebugGeometryRenderer {
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renderer.end();
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renderer.end();
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}
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}
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public void box(Vector3 min, Vector3 max) {
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box(min, max, COLOR_1);
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}
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public void box(Vector3 min, Vector3 max, Color color) {
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tmpBox.min.set(min);
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tmpBox.max.set(max);
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box(tmpBox, color);
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}
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public void box(float minX, float minY, float minZ, float maxX, float maxY, float maxZ) {
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tmpBox.min.set(minX, minY, minZ);
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tmpBox.max.set(maxX, maxY, maxZ);
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box(tmpBox, COLOR_1);
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}
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public void box(float minX, float minY, float minZ, float maxX, float maxY, float maxZ, Color color) {
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tmpBox.min.set(minX, minY, minZ);
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tmpBox.max.set(maxX, maxY, maxZ);
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box(tmpBox, color);
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}
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public void box(BoundingBox box) {
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public void box(BoundingBox box) {
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box(box, COLOR_1);
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box(box, COLOR_1);
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}
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}
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@ -100,6 +127,28 @@ public class DebugGeometryRenderer {
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vtx(box.min.x, box.min.y, box.min.z, color);
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vtx(box.min.x, box.min.y, box.min.z, color);
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}
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}
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public void sphere(Vector3 center, float radius) {
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sphere(center, radius, COLOR_1);
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}
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public void sphere(Vector3 center, float radius, Color color) {
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tmpSphere.center.set(center);
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tmpSphere.radius = radius;
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sphere(tmpSphere, color);
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}
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public void sphere(float centerX, float centerY, float centerZ, float radius) {
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tmpSphere.center.set(centerX, centerY, centerZ);
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tmpSphere.radius = radius;
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sphere(tmpSphere, COLOR_1);
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}
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public void sphere(float centerX, float centerY, float centerZ, float radius, Color color) {
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tmpSphere.center.set(centerX, centerY, centerZ);
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tmpSphere.radius = radius;
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sphere(tmpSphere, color);
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}
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public void sphere(Sphere sphere) {
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public void sphere(Sphere sphere) {
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sphere(sphere, COLOR_1);
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sphere(sphere, COLOR_1);
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}
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}
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@ -150,6 +199,25 @@ public class DebugGeometryRenderer {
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}
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}
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}
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}
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public void ray(Vector3 origin, Vector3 direction, float length) {
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ray(origin, direction, length, COLOR_1, COLOR_2);
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}
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public void ray(Vector3 origin, Vector3 direction, float length, Color originColor, Color endPointColor) {
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tmpRay.set(origin, direction);
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ray(tmpRay, length, originColor, endPointColor);
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}
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public void ray(float originX, float originY, float originZ, float directionX, float directionY, float directionZ, float length) {
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tmpRay.set(originX, originY, originZ, directionX, directionY, directionZ);
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ray(tmpRay, length, COLOR_1, COLOR_2);
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}
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public void ray(float originX, float originY, float originZ, float directionX, float directionY, float directionZ, float length, Color originColor, Color endPointColor) {
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tmpRay.set(originX, originY, originZ, directionX, directionY, directionZ);
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ray(tmpRay, length, originColor, endPointColor);
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}
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public void ray(Ray ray, float length) {
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public void ray(Ray ray, float length) {
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ray(ray, length, COLOR_1, COLOR_2);
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ray(ray, length, COLOR_1, COLOR_2);
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}
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}
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@ -162,6 +230,28 @@ public class DebugGeometryRenderer {
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vtx(endPoint, endPointColor);
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vtx(endPoint, endPointColor);
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}
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}
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public void line(Vector3 a, Vector3 b) {
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line(a, b, COLOR_1);
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}
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public void line(Vector3 a, Vector3 b, Color color) {
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tmpSegment.a.set(a);
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tmpSegment.b.set(b);
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line(tmpSegment, color);
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}
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public void line(float aX, float aY, float aZ, float bX, float bY, float bZ) {
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tmpSegment.a.set(aX, aY, aZ);
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tmpSegment.b.set(bX, bY, bZ);
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line(tmpSegment, COLOR_1);
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}
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public void line(float aX, float aY, float aZ, float bX, float bY, float bZ, Color color) {
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tmpSegment.a.set(aX, aY, aZ);
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tmpSegment.b.set(bX, bY, bZ);
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line(tmpSegment, color);
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}
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public void line(Segment line) {
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public void line(Segment line) {
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line(line, COLOR_1);
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line(line, COLOR_1);
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}
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}
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