imports cleanup
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@ -1,7 +1,6 @@
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package com.blarg.gdx.graphics;
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import com.badlogic.gdx.graphics.Camera;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Matrix4;
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import com.badlogic.gdx.math.Quaternion;
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import com.badlogic.gdx.math.Vector3;
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@ -7,7 +7,6 @@ import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.PerspectiveCamera;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g3d.ModelBatch;
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import com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy;
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import com.badlogic.gdx.graphics.g3d.decals.DecalBatch;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.utils.Disposable;
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@ -3,7 +3,6 @@ package com.blarg.gdx.graphics;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.Disposable;
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public abstract class TextureAtlas {
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public static final float TEXCOORD_EDGE_BLEED_OFFSET = 0.02f;
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