proper package naming (leading 'ca' vs 'com')

This commit is contained in:
Gered 2013-11-19 08:21:35 -05:00
parent fb24b81566
commit 05d9c9276b
63 changed files with 157 additions and 124 deletions

View file

@ -1,6 +1,6 @@
package com.blarg.gdx;
package ca.blarg.gdx;
import com.blarg.gdx.math.MathHelpers;
import ca.blarg.gdx.math.MathHelpers;
// this class exists because i am stupid and can never remember the operators used for setting/clearing/toggling bits

View file

@ -1,13 +1,14 @@
package com.blarg.gdx;
package ca.blarg.gdx;
import ca.blarg.gdx.graphics.*;
import ca.blarg.gdx.states.StateManager;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g3d.ModelBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.utils.TimeUtils;
import com.blarg.gdx.events.EventManager;
import com.blarg.gdx.graphics.*;
import com.blarg.gdx.states.StateManager;
import ca.blarg.gdx.events.EventManager;
import ca.blarg.gdx.states.StateManager;
public abstract class GameApp implements Disposable {
public final EventManager eventManager;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx;
package ca.blarg.gdx;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx;
package ca.blarg.gdx;
import java.lang.reflect.Constructor;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx;
package ca.blarg.gdx;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.utils.ObjectMap;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx;
package ca.blarg.gdx;
public final class Strings {
public static boolean isNullOrEmpty(String s) {

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.entities;
package ca.blarg.gdx.entities;
import com.badlogic.gdx.utils.Pool;

View file

@ -1,9 +1,10 @@
package com.blarg.gdx.entities;
package ca.blarg.gdx.entities;
import ca.blarg.gdx.events.EventHandler;
import com.badlogic.gdx.utils.Disposable;
import com.blarg.gdx.events.Event;
import com.blarg.gdx.events.EventHandler;
import com.blarg.gdx.events.EventManager;
import ca.blarg.gdx.events.Event;
import ca.blarg.gdx.events.EventHandler;
import ca.blarg.gdx.events.EventManager;
public abstract class ComponentSystem extends EventHandler implements Disposable {
public final EntityManager entityManager;

View file

@ -1,7 +1,8 @@
package com.blarg.gdx.entities;
package ca.blarg.gdx.entities;
import com.blarg.gdx.entities.systemcomponents.EntityPresetComponent;
import com.blarg.gdx.entities.systemcomponents.InactiveComponent;
import ca.blarg.gdx.entities.systemcomponents.EntityPresetComponent;
import ca.blarg.gdx.entities.systemcomponents.EntityPresetComponent;
import ca.blarg.gdx.entities.systemcomponents.InactiveComponent;
// Yes, this class SHOULD be marked final. No, you ARE wrong for wanting to subclass this.
// There IS a better way to do what you were thinking of doing that DOESN'T involve

View file

@ -1,10 +1,13 @@
package com.blarg.gdx.entities;
package ca.blarg.gdx.entities;
import ca.blarg.gdx.ReflectionUtils;
import ca.blarg.gdx.entities.systemcomponents.EntityPresetComponent;
import ca.blarg.gdx.entities.systemcomponents.InactiveComponent;
import com.badlogic.gdx.utils.*;
import com.blarg.gdx.ReflectionUtils;
import com.blarg.gdx.entities.systemcomponents.EntityPresetComponent;
import com.blarg.gdx.entities.systemcomponents.InactiveComponent;
import com.blarg.gdx.events.EventManager;
import ca.blarg.gdx.ReflectionUtils;
import ca.blarg.gdx.entities.systemcomponents.EntityPresetComponent;
import ca.blarg.gdx.entities.systemcomponents.InactiveComponent;
import ca.blarg.gdx.events.EventManager;
public class EntityManager implements Disposable {
public final EventManager eventManager;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.entities;
package ca.blarg.gdx.entities;
public abstract class EntityPreset {
public interface CreationArgs {

View file

@ -1,7 +1,7 @@
package com.blarg.gdx.entities.systemcomponents;
package ca.blarg.gdx.entities.systemcomponents;
import com.blarg.gdx.entities.Component;
import com.blarg.gdx.entities.EntityPreset;
import ca.blarg.gdx.entities.Component;
import ca.blarg.gdx.entities.EntityPreset;
public class EntityPresetComponent extends Component {
public Class<? extends EntityPreset> presetType;

View file

@ -1,6 +1,6 @@
package com.blarg.gdx.entities.systemcomponents;
package ca.blarg.gdx.entities.systemcomponents;
import com.blarg.gdx.entities.Component;
import ca.blarg.gdx.entities.Component;
public class InactiveComponent extends Component {
@Override

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.events;
package ca.blarg.gdx.events;
import com.badlogic.gdx.utils.Pool;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.events;
package ca.blarg.gdx.events;
// "EventHandler" is a poor name, but better then what I used to call it: "EventListenerEx"

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.events;
package ca.blarg.gdx.events;
public interface EventListener {
boolean handle(Event e);

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.events;
package ca.blarg.gdx.events;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.utils.Array;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.graphics;
package ca.blarg.gdx.graphics;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Camera;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.graphics;
package ca.blarg.gdx.graphics;
import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.graphics.Color;

View file

@ -1,5 +1,6 @@
package com.blarg.gdx.graphics;
package ca.blarg.gdx.graphics;
import ca.blarg.gdx.graphics.shaders.DebugShader;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.graphics.Color;
@ -12,7 +13,7 @@ import com.badlogic.gdx.math.collision.BoundingBox;
import com.badlogic.gdx.math.collision.Ray;
import com.badlogic.gdx.math.collision.Segment;
import com.badlogic.gdx.math.collision.Sphere;
import com.blarg.gdx.graphics.shaders.DebugShader;
import ca.blarg.gdx.graphics.shaders.DebugShader;
/**
* Similar idea to {@link com.badlogic.gdx.graphics.glutils.ShapeRenderer}, but provides more convenient methods to

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.graphics;
package ca.blarg.gdx.graphics;
public class DefaultScreenPixelScaler implements ScreenPixelScaler {
int scale = 0;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.graphics;
package ca.blarg.gdx.graphics;
import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.graphics.Color;

View file

@ -1,10 +1,11 @@
package com.blarg.gdx.graphics;
package ca.blarg.gdx.graphics;
import ca.blarg.gdx.math.MathHelpers;
import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.math.Quaternion;
import com.badlogic.gdx.math.Vector3;
import com.blarg.gdx.math.MathHelpers;
import ca.blarg.gdx.math.MathHelpers;
/**
* Simple 3D perspective camera class using euler angles to control orientation. Yaw (Y-axis) and pitch (X-axis) are

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.graphics;
package ca.blarg.gdx.graphics;
import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.graphics.Color;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.graphics;
package ca.blarg.gdx.graphics;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.*;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.graphics;
package ca.blarg.gdx.graphics;
import com.badlogic.gdx.Gdx;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.graphics;
package ca.blarg.gdx.graphics;
public interface ScreenPixelScaler {
int getScale();

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.graphics;
package ca.blarg.gdx.graphics;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Pixmap;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.graphics;
package ca.blarg.gdx.graphics;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.BitmapFont;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.graphics;
package ca.blarg.gdx.graphics;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.VertexAttribute;

View file

@ -1,10 +1,11 @@
package com.blarg.gdx.graphics;
package ca.blarg.gdx.graphics;
import ca.blarg.gdx.math.MathHelpers;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.PerspectiveCamera;
import com.blarg.gdx.math.MathHelpers;
import ca.blarg.gdx.math.MathHelpers;
/**
* Manages graphics state relating to the viewport dimensions and camera(s).

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.graphics.atlas;
package ca.blarg.gdx.graphics.atlas;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.utils.Disposable;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.graphics.atlas;
package ca.blarg.gdx.graphics.atlas;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.graphics.atlas;
package ca.blarg.gdx.graphics.atlas;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;

View file

@ -1,11 +1,12 @@
package com.blarg.gdx.graphics.atlas;
package ca.blarg.gdx.graphics.atlas;
import ca.blarg.gdx.math.MathHelpers;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import com.blarg.gdx.math.MathHelpers;
import ca.blarg.gdx.math.MathHelpers;
public abstract class TextureAtlas {
public static final float TEXCOORD_EDGE_BLEED_OFFSET = 0.02f;

View file

@ -1,11 +1,12 @@
package com.blarg.gdx.graphics.atlas;
package ca.blarg.gdx.graphics.atlas;
import ca.blarg.gdx.graphics.GraphicsHelpers;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.TextureData;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.utils.ObjectMap;
import com.blarg.gdx.graphics.GraphicsHelpers;
import ca.blarg.gdx.graphics.GraphicsHelpers;
/**
* Animation manager class for animation sequences made up of tiles in a {@link TextureAtlas}. This class should only

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.graphics.atlas.json;
package ca.blarg.gdx.graphics.atlas.json;
public class JsonTextureAtlasAnimation {
public String name;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.graphics.atlas.json;
package ca.blarg.gdx.graphics.atlas.json;
import java.util.ArrayList;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.graphics.atlas.json;
package ca.blarg.gdx.graphics.atlas.json;
public class JsonTextureAtlasTile {
public boolean autogrid;

View file

@ -1,16 +1,18 @@
package com.blarg.gdx.graphics.atlas.json;
package ca.blarg.gdx.graphics.atlas.json;
import ca.blarg.gdx.graphics.atlas.CustomGridTextureAtlas;
import ca.blarg.gdx.graphics.atlas.TextureAtlasAnimator;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.utils.Json;
import com.blarg.gdx.graphics.atlas.CustomGridTextureAtlas;
import com.blarg.gdx.graphics.atlas.TextureAtlas;
import com.blarg.gdx.graphics.atlas.TextureAtlasAnimator;
import com.blarg.gdx.graphics.atlas.json.JsonTextureAtlasAnimation;
import com.blarg.gdx.graphics.atlas.json.JsonTextureAtlasDefinition;
import com.blarg.gdx.graphics.atlas.json.JsonTextureAtlasTile;
import com.blarg.gdx.io.FileHelpers;
import ca.blarg.gdx.graphics.atlas.CustomGridTextureAtlas;
import ca.blarg.gdx.graphics.atlas.TextureAtlas;
import ca.blarg.gdx.graphics.atlas.TextureAtlasAnimator;
import ca.blarg.gdx.graphics.atlas.json.JsonTextureAtlasAnimation;
import ca.blarg.gdx.graphics.atlas.json.JsonTextureAtlasDefinition;
import ca.blarg.gdx.graphics.atlas.json.JsonTextureAtlasTile;
import ca.blarg.gdx.io.FileHelpers;
public final class TextureAtlasLoader {
public static TextureAtlas load(String configFile) {

View file

@ -1,11 +1,15 @@
package com.blarg.gdx.graphics.screeneffects;
package ca.blarg.gdx.graphics.screeneffects;
import ca.blarg.gdx.Services;
import ca.blarg.gdx.graphics.ExtendedSpriteBatch;
import ca.blarg.gdx.graphics.SolidColorTextureCache;
import ca.blarg.gdx.graphics.ViewportContext;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.blarg.gdx.Services;
import com.blarg.gdx.graphics.ExtendedSpriteBatch;
import com.blarg.gdx.graphics.SolidColorTextureCache;
import com.blarg.gdx.graphics.ViewportContext;
import ca.blarg.gdx.Services;
import ca.blarg.gdx.graphics.ExtendedSpriteBatch;
import ca.blarg.gdx.graphics.SolidColorTextureCache;
import ca.blarg.gdx.graphics.ViewportContext;
public class DimScreenEffect extends ScreenEffect
{

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.graphics.screeneffects;
package ca.blarg.gdx.graphics.screeneffects;
class EffectInfo
{

View file

@ -1,11 +1,13 @@
package com.blarg.gdx.graphics.screeneffects;
package ca.blarg.gdx.graphics.screeneffects;
import ca.blarg.gdx.Services;
import ca.blarg.gdx.graphics.ExtendedSpriteBatch;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.blarg.gdx.Services;
import com.blarg.gdx.graphics.ExtendedSpriteBatch;
import com.blarg.gdx.graphics.SolidColorTextureCache;
import com.blarg.gdx.graphics.ViewportContext;
import ca.blarg.gdx.Services;
import ca.blarg.gdx.graphics.ExtendedSpriteBatch;
import ca.blarg.gdx.graphics.SolidColorTextureCache;
import ca.blarg.gdx.graphics.ViewportContext;
public class FadeScreenEffect extends ScreenEffect
{

View file

@ -1,11 +1,12 @@
package com.blarg.gdx.graphics.screeneffects;
package ca.blarg.gdx.graphics.screeneffects;
import ca.blarg.gdx.graphics.ExtendedSpriteBatch;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.blarg.gdx.Services;
import com.blarg.gdx.graphics.ExtendedSpriteBatch;
import com.blarg.gdx.graphics.SolidColorTextureCache;
import com.blarg.gdx.graphics.ViewportContext;
import ca.blarg.gdx.Services;
import ca.blarg.gdx.graphics.ExtendedSpriteBatch;
import ca.blarg.gdx.graphics.SolidColorTextureCache;
import ca.blarg.gdx.graphics.ViewportContext;
public class FlashScreenEffect extends ScreenEffect
{

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.graphics.screeneffects;
package ca.blarg.gdx.graphics.screeneffects;
import com.badlogic.gdx.utils.Disposable;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.graphics.screeneffects;
package ca.blarg.gdx.graphics.screeneffects;
import com.badlogic.gdx.utils.Disposable;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.graphics.shaders;
package ca.blarg.gdx.graphics.shaders;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.graphics.shaders;
package ca.blarg.gdx.graphics.shaders;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.graphics.shaders;
package ca.blarg.gdx.graphics.shaders;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.graphics.shaders;
package ca.blarg.gdx.graphics.shaders;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.io;
package ca.blarg.gdx.io;
import com.badlogic.gdx.Files;
import com.badlogic.gdx.Gdx;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.math;
package ca.blarg.gdx.math;
import com.badlogic.gdx.math.Plane;
import com.badlogic.gdx.math.Vector3;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.math;
package ca.blarg.gdx.math;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.math;
package ca.blarg.gdx.math;
import com.badlogic.gdx.math.Vector3;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.math;
package ca.blarg.gdx.math;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Plane;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.math;
package ca.blarg.gdx.math;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Plane;

View file

@ -1,4 +1,4 @@
package com.blarg.gdx.math;
package ca.blarg.gdx.math;
import com.badlogic.gdx.math.collision.BoundingBox;

View file

@ -1,11 +1,14 @@
package com.blarg.gdx.processes;
package ca.blarg.gdx.processes;
import ca.blarg.gdx.GameApp;
import ca.blarg.gdx.events.EventHandler;
import ca.blarg.gdx.states.GameState;
import com.badlogic.gdx.utils.Disposable;
import com.blarg.gdx.GameApp;
import com.blarg.gdx.events.Event;
import com.blarg.gdx.events.EventHandler;
import com.blarg.gdx.events.EventManager;
import com.blarg.gdx.states.GameState;
import ca.blarg.gdx.GameApp;
import ca.blarg.gdx.events.Event;
import ca.blarg.gdx.events.EventHandler;
import ca.blarg.gdx.events.EventManager;
import ca.blarg.gdx.states.GameState;
public abstract class GameProcess extends EventHandler implements Disposable {
public final ProcessManager processManager;

View file

@ -1,6 +1,7 @@
package com.blarg.gdx.processes;
package ca.blarg.gdx.processes;
import com.blarg.gdx.Strings;
import ca.blarg.gdx.Strings;
import ca.blarg.gdx.Strings;
class ProcessInfo {
public final GameProcess process;

View file

@ -1,11 +1,15 @@
package com.blarg.gdx.processes;
package ca.blarg.gdx.processes;
import ca.blarg.gdx.ReflectionUtils;
import ca.blarg.gdx.Strings;
import ca.blarg.gdx.events.EventManager;
import ca.blarg.gdx.states.GameState;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.utils.Disposable;
import com.blarg.gdx.ReflectionUtils;
import com.blarg.gdx.Strings;
import com.blarg.gdx.events.EventManager;
import com.blarg.gdx.states.GameState;
import ca.blarg.gdx.ReflectionUtils;
import ca.blarg.gdx.Strings;
import ca.blarg.gdx.events.EventManager;
import ca.blarg.gdx.states.GameState;
import java.util.LinkedList;

View file

@ -1,12 +1,15 @@
package com.blarg.gdx.states;
package ca.blarg.gdx.states;
import ca.blarg.gdx.GameApp;
import ca.blarg.gdx.events.EventHandler;
import ca.blarg.gdx.graphics.screeneffects.ScreenEffectManager;
import com.badlogic.gdx.utils.Disposable;
import com.blarg.gdx.GameApp;
import com.blarg.gdx.events.Event;
import com.blarg.gdx.events.EventHandler;
import com.blarg.gdx.events.EventManager;
import com.blarg.gdx.graphics.screeneffects.ScreenEffectManager;
import com.blarg.gdx.processes.ProcessManager;
import ca.blarg.gdx.GameApp;
import ca.blarg.gdx.events.Event;
import ca.blarg.gdx.events.EventHandler;
import ca.blarg.gdx.events.EventManager;
import ca.blarg.gdx.graphics.screeneffects.ScreenEffectManager;
import ca.blarg.gdx.processes.ProcessManager;
public abstract class GameState extends EventHandler implements Disposable {
public final StateManager stateManager;

View file

@ -1,6 +1,7 @@
package com.blarg.gdx.states;
package ca.blarg.gdx.states;
import com.blarg.gdx.Strings;
import ca.blarg.gdx.Strings;
import ca.blarg.gdx.Strings;
class StateInfo {
public final GameState state;

View file

@ -1,11 +1,12 @@
package com.blarg.gdx.states;
package ca.blarg.gdx.states;
import ca.blarg.gdx.ReflectionUtils;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.utils.Disposable;
import com.blarg.gdx.GameApp;
import com.blarg.gdx.ReflectionUtils;
import com.blarg.gdx.Strings;
import com.blarg.gdx.events.EventManager;
import ca.blarg.gdx.GameApp;
import ca.blarg.gdx.ReflectionUtils;
import ca.blarg.gdx.Strings;
import ca.blarg.gdx.events.EventManager;
import java.util.LinkedList;