Go to file
2014-04-15 09:49:42 -04:00
src/main/java/ca/blarg/gdx/tilemap3d needs to also specify a texture atlas if we're going to make this standalone 2014-04-15 09:49:42 -04:00
.gitignore update gitignore 2013-12-15 12:10:34 -05:00
build.gradle fix group id 2013-11-30 12:46:39 -05:00
README.md Create README.md 2013-08-10 10:38:23 -04:00

gdx-tilemap3d

A work-in-progress library to handle management and rendering of a game world composed of 3D "tiles" arranged in a uniform 3D grid. Tiles can be composed of just simple 1x1x1 cubes or separate models scaled, rotated, and/or combined at runtime to arrive at a final Tile model mesh.

This is very much still a work-in-progress!