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Gered 8b2c7452fa add a bounding volume to TileChunkMesh and check this against the frustum when rendering
This is to ensure that we still render chunks when they contain tile
meshes which may be bigger then the 1x1x1 unit size and could then
potentially cause the chunk mesh bounds to be larger then the chunk
tile grid bounds.
2013-07-16 18:35:06 -04:00
src/com/blarg/gdx/tilemap3d add a bounding volume to TileChunkMesh and check this against the frustum when rendering 2013-07-16 18:35:06 -04:00
.classpath output path 2013-07-01 12:15:04 -04:00
.gitignore initial commit 2013-07-01 12:13:23 -04:00
.project initial commit 2013-07-01 12:13:23 -04:00