gdx-tilemap3d/src/main/java/ca/blarg/gdx/tilemap3d
2014-04-15 17:35:02 -04:00
..
assets forgot to change this over to use AssetLoadingException 2014-04-15 17:35:02 -04:00
lighting comment out the check for large tiles, going to need to handle this is another manner eventually anyway... 2013-12-31 14:40:43 -05:00
prefabs move all the json related stuff to a common sub-package 2014-04-15 08:50:38 -04:00
tilemesh remove MaterialTileMapping and update references. it is now part of gdx-toolbox itself (always in a public field within a TextureAtlas) 2014-04-15 17:33:33 -04:00
ChunkVertexGenerator.java split up chunk VBO generation into two parts for future async changes 2014-03-16 10:17:23 -04:00
Tile.java add setter methods for setting up large tile properties on Tile objects 2013-12-31 14:18:45 -05:00
TileChunk.java existing updateVertices method will not be adequate for async changes 2014-03-16 10:29:03 -04:00
TileContainer.java use our own ray-to-box intersection test instead ... 2013-11-28 12:28:30 -05:00
TileCoord.java move source files into standard src/main/java directory structure 2013-11-18 18:52:04 -05:00
TileMap.java better way of checking if a chunk needs VBO creation 2014-03-16 11:14:34 -04:00
TileMapRenderer.java move source files into standard src/main/java directory structure 2013-11-18 18:52:04 -05:00
TileMapSweptSphereCollisionChecker.java add large tile support in the swept sphere collision implementation 2013-12-31 14:32:17 -05:00
TileMapUpdater.java better way of checking if a chunk needs VBO creation 2014-03-16 11:14:34 -04:00
TileRawDataContainer.java move source files into standard src/main/java directory structure 2013-11-18 18:52:04 -05:00