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gdx-tilemap3d

A work-in-progress library to handle management and rendering of a game world composed of 3D "tiles" arranged in a uniform 3D grid. Tiles can be composed of just simple 1x1x1 cubes or separate models scaled, rotated, and/or combined at runtime to arrive at a final Tile model mesh.

This library is still very much a work in progress!

<dependency>
    <groupId>ca.blarg.gdx</groupId>
    <artifactId>gdx-tilemap3d</artifactId>
    <version>0.1-SNAPSHOT</version>
</dependency>

License

Distributed under the the MIT License. See LICENSE for more details.