Since TileMesh objects are not rendered directly, using a Mesh object to store their vertices is a bit of a waste since on GL 2.0+ libgdx uses a VBO for each Mesh |
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src/com/blarg/gdx/tilemap3d | ||
.classpath | ||
.gitignore | ||
.project |
Since TileMesh objects are not rendered directly, using a Mesh object to store their vertices is a bit of a waste since on GL 2.0+ libgdx uses a VBO for each Mesh |
||
---|---|---|
src/com/blarg/gdx/tilemap3d | ||
.classpath | ||
.gitignore | ||
.project |