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Gered 4a881184fb TileMesh now uses completely "client-side" storage of vertex data
Since TileMesh objects are not rendered directly, using a Mesh object
to store their vertices is a bit of a waste since on GL 2.0+ libgdx
uses a VBO for each Mesh
2013-07-16 11:10:40 -04:00
src/com/blarg/gdx/tilemap3d TileMesh now uses completely "client-side" storage of vertex data 2013-07-16 11:10:40 -04:00
.classpath output path 2013-07-01 12:15:04 -04:00
.gitignore initial commit 2013-07-01 12:13:23 -04:00
.project initial commit 2013-07-01 12:13:23 -04:00