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Gered 028302db4f fix light source calculations for 1x1x1 tiles
"large tiles" left unimplemented for now, as this there's still several
details surrounding those that need to be fleshed out more anyway
2013-10-16 19:08:24 -04:00
src/com/blarg/gdx/tilemap3d fix light source calculations for 1x1x1 tiles 2013-10-16 19:08:24 -04:00
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gdx-tilemap3d

A work-in-progress library to handle management and rendering of a game world composed of 3D "tiles" arranged in a uniform 3D grid. Tiles can be composed of just simple 1x1x1 cubes or separate models scaled, rotated, and/or combined at runtime to arrive at a final Tile model mesh.

This is very much still a work-in-progress!