Gered
028302db4f
"large tiles" left unimplemented for now, as this there's still several details surrounding those that need to be fleshed out more anyway |
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src/com/blarg/gdx/tilemap3d | ||
.classpath | ||
.gitignore | ||
.project | ||
README.md |
gdx-tilemap3d
A work-in-progress library to handle management and rendering of a game world composed of 3D "tiles" arranged in a uniform 3D grid. Tiles can be composed of just simple 1x1x1 cubes or separate models scaled, rotated, and/or combined at runtime to arrive at a final Tile model mesh.
This is very much still a work-in-progress!