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Gered 01587bcb3d need to be able to deterministically initialize these
otherwise, typically these will get initialized around the time when
TileMesh assets are getting loaded by AssetManager, which tries to load
those asynchronously. collision shapes are being set up as libgdx
Model objects which store vertices in VBO's which need to be initialized
on the OpenGL thread (which won't happen if the static initializer is
triggered during an async TileMesh loading operation)
2014-04-16 10:24:00 -04:00
src/main/java/ca/blarg/gdx/tilemap3d need to be able to deterministically initialize these 2014-04-16 10:24:00 -04:00
.gitignore update gitignore 2013-12-15 12:10:34 -05:00
build.gradle fix group id 2013-11-30 12:46:39 -05:00
README.md Create README.md 2013-08-10 10:38:23 -04:00

gdx-tilemap3d

A work-in-progress library to handle management and rendering of a game world composed of 3D "tiles" arranged in a uniform 3D grid. Tiles can be composed of just simple 1x1x1 cubes or separate models scaled, rotated, and/or combined at runtime to arrive at a final Tile model mesh.

This is very much still a work-in-progress!