gdx-tilemap3d
=============
A work-in-progress library to handle management and rendering of a game world composed of 3D "tiles" arranged in a
uniform 3D grid. Tiles can be composed of just simple 1x1x1 cubes or separate models scaled, rotated, and/or combined
at runtime to arrive at a final Tile model mesh.
**This library is still _very much_ a work in progress!**
## Using
build.gradle
repositories {
maven { url "http://maven.blarg.ca" }
}
dependencies {
compile "ca.blarg.gdx:gdx-tilemap3d:0.1-SNAPSHOT"
}
pom.xml
blarg.ca
http://maven.blarg.ca
ca.blarg.gdx
gdx-tilemap3d
0.1-SNAPSHOT
## License
Distributed under the the MIT License. See LICENSE for more details.