Commit graph

17 commits

Author SHA1 Message Date
Gered d69c2c11d2 existing updateVertices method will not be adequate for async changes 2014-03-16 10:29:03 -04:00
Gered 3a2bfb8cdc split up chunk VBO generation into two parts for future async changes 2014-03-16 10:17:23 -04:00
Gered 73e81949ab fix destination dimensions check 2014-01-02 17:14:35 -05:00
Gered d79d07639c more collision shapes 2014-01-02 09:14:03 -05:00
Gered d386731258 add more ramp collision shape variations 2014-01-01 10:40:25 -05:00
Gered bfc8e96b46 add ramp collision shape 2014-01-01 10:31:48 -05:00
Gered 69ae42572e add some more basic collision shapes 2013-12-31 14:58:33 -05:00
Gered e145ce6f90 comment out the check for large tiles, going to need to handle this is another manner eventually anyway... 2013-12-31 14:40:43 -05:00
Gered 9489fcf429 add large tile support in the swept sphere collision implementation 2013-12-31 14:32:17 -05:00
Gered e6e8c27f21 add setter methods for setting up large tile properties on Tile objects 2013-12-31 14:18:45 -05:00
Gered 5b5d747616 basic support for rendering large tiles 2013-12-31 14:13:49 -05:00
Gered 0c61bedc2d fix creating box shape vertices 2013-12-31 14:06:41 -05:00
Gered eb5c40513b forgot the other place to add this 2013-12-31 12:59:36 -05:00
Gered 5ef70cb13e basic support for primitive collision shapes to be specified for a mesh 2013-12-31 12:53:31 -05:00
Gered 0fd5b2d18c fix sub-model colors not being applied when using non-lit chunk vertex generation 2013-12-01 15:14:49 -05:00
Gered 0c44efc93c use our own ray-to-box intersection test instead ...
libgdx's own Intersector doesn't seem to behave in *exactly* the same
manner apparently. not going to spend any time with this since I already
ported my own code to do the exact same thing anyway and it does behave
how we want it to.
2013-11-28 12:28:30 -05:00
Gered 3b1cd2e1ca move source files into standard src/main/java directory structure 2013-11-18 18:52:04 -05:00