Commit graph

7 commits

Author SHA1 Message Date
Gered e506d13d21 use a single BoundingBox for both opaque+alpha chunk meshes combined 2013-10-20 12:02:19 -04:00
Gered 4c248d2fda TileChunk is now a RenderableProvider. updated private mesh object fields 2013-10-20 11:41:47 -04:00
Gered c7ce2d23d5 cleanup imports 2013-08-04 10:49:40 -04:00
Gered c8b39965ef add new interface for Tile containers which actually keep the array of Tile objects themselves 2013-08-04 10:45:59 -04:00
Gered f02b511949 add Tile/TileChunk serialization helpers 2013-07-18 19:18:35 -04:00
Gered 0d44e5c71d set blending material attribute to tile chunk alpha meshes 2013-07-17 23:40:38 -04:00
Gered 382da2985f initial commit
This is a _mostly_ working port of my original C++ code. Some parts
aren't too optimized yet and some stuff may actually not work. But it's
_mostly_ there. :)
2013-07-15 19:13:30 -04:00