Commit graph

106 commits

Author SHA1 Message Date
Gered db91dcbff0 "fix" incorrectly using Color property in ModelTileMesh 2013-07-16 18:14:00 -04:00
Gered 882264ba44 fix up ModelTileMesh so it is easier to use with loaded Models. add bounding volume field to TileMesh 2013-07-16 15:37:58 -04:00
Gered 4a881184fb TileMesh now uses completely "client-side" storage of vertex data
Since TileMesh objects are not rendered directly, using a Mesh object
to store their vertices is a bit of a waste since on GL 2.0+ libgdx
uses a VBO for each Mesh
2013-07-16 11:10:40 -04:00
Gered 382da2985f initial commit
This is a _mostly_ working port of my original C++ code. Some parts
aren't too optimized yet and some stuff may actually not work. But it's
_mostly_ there. :)
2013-07-15 19:13:30 -04:00
Gered 913ec916ce output path 2013-07-01 12:15:04 -04:00
Gered b0ffe46e29 initial commit 2013-07-01 12:13:23 -04:00