Gered
22a8e6575e
alpha test material attr to fix transparent tile rendering (some cases)
2013-11-10 13:21:29 -05:00
Gered
c62ca2796a
check for null, just in case the chunk didn't ever get a mesh generated
2013-11-10 12:01:38 -05:00
Gered
e506d13d21
use a single BoundingBox for both opaque+alpha chunk meshes combined
2013-10-20 12:02:19 -04:00
Gered
4c248d2fda
TileChunk is now a RenderableProvider. updated private mesh object fields
2013-10-20 11:41:47 -04:00
Gered
c7ce2d23d5
cleanup imports
2013-08-04 10:49:40 -04:00
Gered
c8b39965ef
add new interface for Tile containers which actually keep the array of Tile objects themselves
2013-08-04 10:45:59 -04:00
Gered
f02b511949
add Tile/TileChunk serialization helpers
2013-07-18 19:18:35 -04:00
Gered
0d44e5c71d
set blending material attribute to tile chunk alpha meshes
2013-07-17 23:40:38 -04:00
Gered
382da2985f
initial commit
...
This is a _mostly_ working port of my original C++ code. Some parts
aren't too optimized yet and some stuff may actually not work. But it's
_mostly_ there. :)
2013-07-15 19:13:30 -04:00