add setter methods for setting up large tile properties on Tile objects
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@ -1,10 +1,10 @@
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package ca.blarg.gdx.tilemap3d;
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package ca.blarg.gdx.tilemap3d;
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import ca.blarg.gdx.Bitfield;
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import ca.blarg.gdx.math.MathHelpers;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.Matrix4;
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import com.badlogic.gdx.math.Matrix4;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.math.Vector3;
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import ca.blarg.gdx.Bitfield;
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import ca.blarg.gdx.math.MathHelpers;
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public final class Tile {
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public final class Tile {
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static final Matrix4 faceNorthRotation = new Matrix4().setToRotation(Vector3.Y, 0.0f);
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static final Matrix4 faceNorthRotation = new Matrix4().setToRotation(Vector3.Y, 0.0f);
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@ -185,6 +185,23 @@ public final class Tile {
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return rotation * 90.0f;
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return rotation * 90.0f;
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}
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}
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public Tile makeLargeTile(boolean isParent, int width, int height, int depth) {
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flags = Bitfield.set(FLAG_LARGE_TILE, flags);
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if (isParent)
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flags = Bitfield.set(FLAG_LARGE_TILE_OWNER, flags);
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parentTileWidth = (byte)width;
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parentTileHeight = (byte)height;
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parentTileDepth = (byte)depth;
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return this;
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}
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public Tile setParentOffset(int x, int y, int z) {
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parentTileOffsetX = (byte)x;
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parentTileOffsetY = (byte)y;
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parentTileOffsetZ = (byte)z;
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return this;
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}
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public static float getBrightness(byte light) {
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public static float getBrightness(byte light) {
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// this is a copy of the brightness formula listed here:
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// this is a copy of the brightness formula listed here:
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// http://gamedev.stackexchange.com/a/21247
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// http://gamedev.stackexchange.com/a/21247
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