From e24c9c6ec66bd2eba0c7d13b6830ba82b5eb6b12 Mon Sep 17 00:00:00 2001 From: gered Date: Sun, 21 Jul 2013 09:52:33 -0400 Subject: [PATCH] TileMesh translucency is now a percent to remove from the tile light value I guess this kind of makes it "opaqueness" instead of "translucency" --- src/com/blarg/gdx/tilemap3d/Tile.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/com/blarg/gdx/tilemap3d/Tile.java b/src/com/blarg/gdx/tilemap3d/Tile.java index c8cdc84..5ff8f69 100644 --- a/src/com/blarg/gdx/tilemap3d/Tile.java +++ b/src/com/blarg/gdx/tilemap3d/Tile.java @@ -118,7 +118,7 @@ public final class Tile { } public static byte adjustLightForTranslucency(byte light, float translucency) { - return (byte)Math.round((float)light * translucency); + return (byte)Math.round((float)light * (1.0f - translucency)); } public static Matrix4 getTransformationFor(Tile tile) {