"fix" incorrectly using Color property in ModelTileMesh

This commit is contained in:
Gered 2013-07-16 18:14:00 -04:00
parent 882264ba44
commit db91dcbff0

View file

@ -121,10 +121,11 @@ public class ModelTileMesh extends TileMesh {
offset += 3;
if (meshPart.mesh.getVertexAttribute(VertexAttributes.Usage.Color) != null) {
// TODO: blend mesh color and source model color somehow?
this.vertices.setCol(vertices.get(offset), vertices.get(offset + 1), vertices.get(offset + 2), vertices.get(offset + 3));
offset += 4;
} else
this.vertices.setCol(Color.WHITE);
this.vertices.setCol(color);
// TODO: better to throw exception (or check beforehand) if this is missing? setting zero's doesn't feel like the best solution
if (meshPart.mesh.getVertexAttribute(VertexAttributes.Usage.Normal) != null) {