pass current Tile object into addMesh

This commit is contained in:
Gered 2013-07-21 09:53:04 -04:00
parent e24c9c6ec6
commit bca0d97346

View file

@ -73,44 +73,44 @@ public class ChunkVertexGenerator {
if ((left == null || left.tile == Tile.NO_TILE || !tileMap.tileMeshes.get(left).isOpaque(TileMesh.SIDE_RIGHT)) && cubeMesh.hasFace(TileMesh.SIDE_LEFT)) {
// left face is visible
if (cubeMesh.alpha)
addMesh(alphaBuilder, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.leftFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
addMesh(alphaBuilder, tile, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.leftFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
else
addMesh(builder, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.leftFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
addMesh(builder, tile, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.leftFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
}
if ((right == null || right.tile == Tile.NO_TILE || !tileMap.tileMeshes.get(right).isOpaque(TileMesh.SIDE_LEFT)) && cubeMesh.hasFace(TileMesh.SIDE_RIGHT)) {
// right face is visible
if (cubeMesh.alpha)
addMesh(alphaBuilder, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.rightFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
addMesh(alphaBuilder, tile, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.rightFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
else
addMesh(builder, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.rightFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
addMesh(builder, tile, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.rightFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
}
if ((forward == null || forward.tile == Tile.NO_TILE || !tileMap.tileMeshes.get(forward).isOpaque(TileMesh.SIDE_BACK)) && cubeMesh.hasFace(TileMesh.SIDE_FRONT)) {
// front face is visible
if (cubeMesh.alpha)
addMesh(alphaBuilder, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.frontFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
addMesh(alphaBuilder, tile, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.frontFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
else
addMesh(builder, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.frontFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
addMesh(builder, tile, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.frontFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
}
if ((backward == null || backward.tile == Tile.NO_TILE || !tileMap.tileMeshes.get(backward).isOpaque(TileMesh.SIDE_FRONT)) && cubeMesh.hasFace(TileMesh.SIDE_BACK)) {
// back face is visible
if (cubeMesh.alpha)
addMesh(alphaBuilder, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.backFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
addMesh(alphaBuilder, tile, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.backFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
else
addMesh(builder, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.backFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
addMesh(builder, tile, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.backFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
}
if ((down == null || down.tile == Tile.NO_TILE || !tileMap.tileMeshes.get(down).isOpaque(TileMesh.SIDE_TOP)) && cubeMesh.hasFace(TileMesh.SIDE_BOTTOM)) {
// bottom face is visible
if (cubeMesh.alpha)
addMesh(alphaBuilder, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.bottomFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
addMesh(alphaBuilder, tile, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.bottomFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
else
addMesh(builder, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.bottomFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
addMesh(builder, tile, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.bottomFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
}
if ((up == null || up.tile == Tile.NO_TILE || !tileMap.tileMeshes.get(up).isOpaque(TileMesh.SIDE_BOTTOM)) && cubeMesh.hasFace(TileMesh.SIDE_TOP)) {
// top face is visible
if (cubeMesh.alpha)
addMesh(alphaBuilder, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.topFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
addMesh(alphaBuilder, tile, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.topFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
else
addMesh(builder, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.topFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
addMesh(builder, tile, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.topFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
}
} else {
boolean visible = false;
@ -126,20 +126,20 @@ public class ChunkVertexGenerator {
// null == empty space (off the edge of the entire map)
if (
(left == null || left.tile == Tile.NO_TILE || !tileMap.tileMeshes.get(left).isOpaque(TileMesh.SIDE_RIGHT)) ||
(right == null || right.tile == Tile.NO_TILE || !tileMap.tileMeshes.get(right).isOpaque(TileMesh.SIDE_LEFT)) ||
(forward == null || forward.tile == Tile.NO_TILE || !tileMap.tileMeshes.get(forward).isOpaque(TileMesh.SIDE_BACK)) ||
(backward == null || backward.tile == Tile.NO_TILE || !tileMap.tileMeshes.get(backward).isOpaque(TileMesh.SIDE_FRONT)) ||
(up == null || up.tile == Tile.NO_TILE || !tileMap.tileMeshes.get(up).isOpaque(TileMesh.SIDE_BOTTOM)) ||
(down == null || down.tile == Tile.NO_TILE || !tileMap.tileMeshes.get(down).isOpaque(TileMesh.SIDE_TOP))
(left == null || left.isEmptySpace() || !tileMap.tileMeshes.get(left).isOpaque(TileMesh.SIDE_RIGHT)) ||
(right == null || right.isEmptySpace() || !tileMap.tileMeshes.get(right).isOpaque(TileMesh.SIDE_LEFT)) ||
(forward == null || forward.isEmptySpace() || !tileMap.tileMeshes.get(forward).isOpaque(TileMesh.SIDE_BACK)) ||
(backward == null || backward.isEmptySpace() || !tileMap.tileMeshes.get(backward).isOpaque(TileMesh.SIDE_FRONT)) ||
(up == null || up.isEmptySpace() || !tileMap.tileMeshes.get(up).isOpaque(TileMesh.SIDE_BOTTOM)) ||
(down == null || down.isEmptySpace() || !tileMap.tileMeshes.get(down).isOpaque(TileMesh.SIDE_TOP))
)
visible = true;
if (visible) {
if (mesh.alpha)
addMesh(alphaBuilder, mesh, chunk, tmpPosition, transform, tmpColor, 0, mesh.getVertices().count());
addMesh(alphaBuilder, tile, mesh, chunk, tmpPosition, transform, tmpColor, 0, mesh.getVertices().count());
else
addMesh(builder, mesh, chunk, tmpPosition, transform, tmpColor, 0, mesh.getVertices().count());
addMesh(builder, tile, mesh, chunk, tmpPosition, transform, tmpColor, 0, mesh.getVertices().count());
}
}
}
@ -150,7 +150,7 @@ public class ChunkVertexGenerator {
chunk.alphaMesh.setMesh(alphaBuilder.end());
}
protected void addMesh(MeshBuilder builder, TileMesh sourceMesh, TileChunk chunk, TileCoord position, Matrix4 transform, Color color, int firstVertex, int numVertices) {
protected void addMesh(MeshBuilder builder, Tile tile, TileMesh sourceMesh, TileChunk chunk, TileCoord position, Matrix4 transform, Color color, int firstVertex, int numVertices) {
// adjust position by the tilemesh offset. TileMesh's are modeled using the
// origin (0,0,0) as the center and are 1 unit wide/deep/tall. So, their
// max extents are from -0.5,-0.5,-0.5 to 0.5,0.5,0.5. For rendering