update README.md, add LICENSE
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LICENSE
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LICENSE
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The MIT License (MIT)
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Copyright (c) 2014 Gered King
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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README.md
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README.md
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@ -5,4 +5,33 @@ A work-in-progress library to handle management and rendering of a game world co
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uniform 3D grid. Tiles can be composed of just simple 1x1x1 cubes or separate models scaled, rotated, and/or combined
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uniform 3D grid. Tiles can be composed of just simple 1x1x1 cubes or separate models scaled, rotated, and/or combined
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at runtime to arrive at a final Tile model mesh.
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at runtime to arrive at a final Tile model mesh.
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This is very much still a work-in-progress!
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**This library is still _very much_ a work in progress!**
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## Using
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build.gradle
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repositories {
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maven { url "http://maven.blarg.ca" }
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}
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dependencies {
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compile "ca.blarg.gdx:gdx-tilemap3d:0.1-SNAPSHOT"
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}
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pom.xml
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<repository>
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<id>blarg.ca</id>
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<url>http://maven.blarg.ca</url>
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</repository>
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<dependency>
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<groupId>ca.blarg.gdx</groupId>
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<artifactId>gdx-tilemap3d</artifactId>
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<version>0.1-SNAPSHOT</version>
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</dependency>
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## License
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Distributed under the the MIT License. See LICENSE for more details.
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