diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..8d9476f --- /dev/null +++ b/LICENSE @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2014 Gered King + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. \ No newline at end of file diff --git a/README.md b/README.md index 5024b0d..723c607 100644 --- a/README.md +++ b/README.md @@ -5,4 +5,33 @@ A work-in-progress library to handle management and rendering of a game world co uniform 3D grid. Tiles can be composed of just simple 1x1x1 cubes or separate models scaled, rotated, and/or combined at runtime to arrive at a final Tile model mesh. -This is very much still a work-in-progress! +**This library is still _very much_ a work in progress!** + +## Using + +build.gradle + + repositories { + maven { url "http://maven.blarg.ca" } + } + + dependencies { + compile "ca.blarg.gdx:gdx-tilemap3d:0.1-SNAPSHOT" + } + +pom.xml + + + blarg.ca + http://maven.blarg.ca + + + + ca.blarg.gdx + gdx-tilemap3d + 0.1-SNAPSHOT + + +## License + +Distributed under the the MIT License. See LICENSE for more details.