diff --git a/LICENSE b/LICENSE
new file mode 100644
index 0000000..8d9476f
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,21 @@
+The MIT License (MIT)
+
+Copyright (c) 2014 Gered King
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
\ No newline at end of file
diff --git a/README.md b/README.md
index 5024b0d..723c607 100644
--- a/README.md
+++ b/README.md
@@ -5,4 +5,33 @@ A work-in-progress library to handle management and rendering of a game world co
uniform 3D grid. Tiles can be composed of just simple 1x1x1 cubes or separate models scaled, rotated, and/or combined
at runtime to arrive at a final Tile model mesh.
-This is very much still a work-in-progress!
+**This library is still _very much_ a work in progress!**
+
+## Using
+
+build.gradle
+
+ repositories {
+ maven { url "http://maven.blarg.ca" }
+ }
+
+ dependencies {
+ compile "ca.blarg.gdx:gdx-tilemap3d:0.1-SNAPSHOT"
+ }
+
+pom.xml
+
+
+ blarg.ca
+ http://maven.blarg.ca
+
+
+
+ ca.blarg.gdx
+ gdx-tilemap3d
+ 0.1-SNAPSHOT
+
+
+## License
+
+Distributed under the the MIT License. See LICENSE for more details.