remove unused ModelTileMesh constructor and associated TileMeshCollection.add overload
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@ -47,23 +47,6 @@ public class ModelTileMesh extends TileMesh {
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return collisionVertices.items;
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}
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public ModelTileMesh(
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Model model,
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MaterialTileMapping textures,
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byte opaqueSides,
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byte lightValue,
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boolean alpha,
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float translucency,
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Color color,
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Vector3 scaleToSize,
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Vector3 positionOffset
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) {
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super(opaqueSides, alpha, translucency, lightValue, color);
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initScalingAndOffsetParams(scaleToSize, positionOffset, null);
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setupMesh(model, textures);
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setupCollisionVertices(model);
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}
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public ModelTileMesh(
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Model model,
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Model collisionModel,
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@ -30,23 +30,6 @@ public class TileMeshCollection {
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return meshes.size - 1;
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}
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public int add(
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Model model,
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MaterialTileMapping textures,
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byte opaqueSides,
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byte lightValue,
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boolean alpha,
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float translucency,
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Color color,
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Vector3 scaleToSize,
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Vector3 positionOffset
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) {
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ModelTileMesh tileMesh = new ModelTileMesh(
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model, textures, opaqueSides, lightValue, alpha, translucency, color, scaleToSize, positionOffset
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);
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return addMesh(tileMesh);
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}
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public int add(
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Model model,
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Model collisionModel,
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