remove unused ModelTileMesh constructor and associated TileMeshCollection.add overload

This commit is contained in:
Gered 2013-07-21 17:24:20 -04:00
parent 37c744d82f
commit a177c4573b
2 changed files with 0 additions and 34 deletions

View file

@ -47,23 +47,6 @@ public class ModelTileMesh extends TileMesh {
return collisionVertices.items;
}
public ModelTileMesh(
Model model,
MaterialTileMapping textures,
byte opaqueSides,
byte lightValue,
boolean alpha,
float translucency,
Color color,
Vector3 scaleToSize,
Vector3 positionOffset
) {
super(opaqueSides, alpha, translucency, lightValue, color);
initScalingAndOffsetParams(scaleToSize, positionOffset, null);
setupMesh(model, textures);
setupCollisionVertices(model);
}
public ModelTileMesh(
Model model,
Model collisionModel,

View file

@ -30,23 +30,6 @@ public class TileMeshCollection {
return meshes.size - 1;
}
public int add(
Model model,
MaterialTileMapping textures,
byte opaqueSides,
byte lightValue,
boolean alpha,
float translucency,
Color color,
Vector3 scaleToSize,
Vector3 positionOffset
) {
ModelTileMesh tileMesh = new ModelTileMesh(
model, textures, opaqueSides, lightValue, alpha, translucency, color, scaleToSize, positionOffset
);
return addMesh(tileMesh);
}
public int add(
Model model,
Model collisionModel,