add Runnable class to handle the processing to be done in another thread
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src/main/java/ca/blarg/gdx/tilemap3d/TileMapUpdater.java
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55
src/main/java/ca/blarg/gdx/tilemap3d/TileMapUpdater.java
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package ca.blarg.gdx.tilemap3d;
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public class TileMapUpdater implements Runnable {
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final TileMap tileMap;
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boolean waitingForVboCreation;
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TileChunk chunkNeedingVboCreation;
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float progress;
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boolean isRunning;
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public TileMapUpdater(TileMap tileMap) {
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this.tileMap = tileMap;
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}
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public float currentProgress() {
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return progress;
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}
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public boolean isUpdating() {
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return isRunning;
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}
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public TileChunk getChunkNeedingVboCreation() {
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return chunkNeedingVboCreation;
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}
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public synchronized void signalDoneVboCreation() {
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waitingForVboCreation = false;
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}
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@Override
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public void run() {
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isRunning = true;
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TileChunk[] chunks = tileMap.getChunks();
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for (int i = 0; i < tileMap.chunks.length; ++i) {
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progress = (float)i / (float)(chunks.length - 1);
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TileChunk chunk = chunks[i];
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tileMap.vertexGenerator.generateVertices(chunk);
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chunkNeedingVboCreation = chunk;
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waitingForVboCreation = true;
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// wait for the render thread to take care of VBO creation and single to us that it's done
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while (waitingForVboCreation)
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Thread.yield();
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chunkNeedingVboCreation = null;
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}
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progress = 1.0f;
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isRunning = false;
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}
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}
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