add Runnable class to handle the processing to be done in another thread

This commit is contained in:
Gered 2014-03-16 10:34:25 -04:00
parent d69c2c11d2
commit 8d689a3aaa

View file

@ -0,0 +1,55 @@
package ca.blarg.gdx.tilemap3d;
public class TileMapUpdater implements Runnable {
final TileMap tileMap;
boolean waitingForVboCreation;
TileChunk chunkNeedingVboCreation;
float progress;
boolean isRunning;
public TileMapUpdater(TileMap tileMap) {
this.tileMap = tileMap;
}
public float currentProgress() {
return progress;
}
public boolean isUpdating() {
return isRunning;
}
public TileChunk getChunkNeedingVboCreation() {
return chunkNeedingVboCreation;
}
public synchronized void signalDoneVboCreation() {
waitingForVboCreation = false;
}
@Override
public void run() {
isRunning = true;
TileChunk[] chunks = tileMap.getChunks();
for (int i = 0; i < tileMap.chunks.length; ++i) {
progress = (float)i / (float)(chunks.length - 1);
TileChunk chunk = chunks[i];
tileMap.vertexGenerator.generateVertices(chunk);
chunkNeedingVboCreation = chunk;
waitingForVboCreation = true;
// wait for the render thread to take care of VBO creation and single to us that it's done
while (waitingForVboCreation)
Thread.yield();
chunkNeedingVboCreation = null;
}
progress = 1.0f;
isRunning = false;
}
}