fix destination dimensions check
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@ -1,11 +1,10 @@
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package ca.blarg.gdx.tilemap3d.prefabs;
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import ca.blarg.gdx.tilemap3d.TileContainer;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.math.collision.BoundingBox;
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import ca.blarg.gdx.tilemap3d.Tile;
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import ca.blarg.gdx.tilemap3d.TileContainer;
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import ca.blarg.gdx.tilemap3d.TileRawDataContainer;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.math.collision.BoundingBox;
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public class TilePrefab extends TileContainer implements TileRawDataContainer {
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public enum Rotation {
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@ -223,11 +222,11 @@ public class TilePrefab extends TileContainer implements TileRawDataContainer {
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if (!this.rotation.equals(rotation))
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rotate(rotation);
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if (!((minX + rotationWidth) < destination.getWidth()))
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if (!((minX + rotationWidth) <= destination.getWidth()))
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throw new RuntimeException("Destination not large enough.");
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if (!((minY + height) < destination.getHeight()))
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if (!((minY + height) <= destination.getHeight()))
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throw new RuntimeException("Destination not large enough.");
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if (!((minZ + rotationDepth) < destination.getDepth()))
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if (!((minZ + rotationDepth) <= destination.getDepth()))
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throw new RuntimeException("Destination not large enough.");
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for (int y = 0; y < height; ++y)
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