make all of these private classes, forcing use of libgdx's AssetManager

This commit is contained in:
Gered 2014-04-15 15:09:14 -04:00
parent 5080a4f41d
commit 69e6c7f9af
5 changed files with 5 additions and 15 deletions

View file

@ -10,7 +10,7 @@ import com.badlogic.gdx.utils.Json;
import java.nio.ByteBuffer;
public class TilePrefabJsonLoader {
class TilePrefabJsonLoader {
public static JsonTilePrefab load(FileHandle file) {
Json json = new Json();
return json.fromJson(JsonTilePrefab.class, file);

View file

@ -16,7 +16,7 @@ import com.badlogic.gdx.utils.Json;
import java.nio.ByteBuffer;
public class TileMapJsonLoader {
class TileMapJsonLoader {
public static JsonTileMap load(FileHandle file) {
Json json = new Json();
return json.fromJson(JsonTileMap.class, file);

View file

@ -6,7 +6,7 @@ import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.utils.Json;
public class MaterialTileMappingJsonLoader {
class MaterialTileMappingJsonLoader {
public static JsonMaterialMapping load(FileHandle file) {
Json json = new Json();
return json.fromJson(JsonMaterialMapping.class, file);
@ -29,9 +29,4 @@ public class MaterialTileMappingJsonLoader {
return materialMapping;
}
public static MaterialTileMapping loadAndCreate(FileHandle file, AssetManager assetManager) {
JsonMaterialMapping definition = load(file);
return create(definition, assetManager);
}
}

View file

@ -7,7 +7,7 @@ import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.utils.Json;
public final class TileMeshCollectionJsonLoader {
class TileMeshCollectionJsonLoader {
public static JsonTileMeshCollection load(FileHandle file) {
Json json = new Json();
return json.fromJson(JsonTileMeshCollection.class, file);

View file

@ -11,7 +11,7 @@ import com.badlogic.gdx.graphics.g3d.Model;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.Json;
public class TileMeshJsonLoader {
class TileMeshJsonLoader {
public static JsonTileMesh load(FileHandle file) {
Json json = new Json();
return json.fromJson(JsonTileMesh.class, file);
@ -181,9 +181,4 @@ public class TileMeshJsonLoader {
} else
throw new RuntimeException("Unrecognized tile mesh type.");
}
public static TileMesh loadAndCreate(FileHandle file, AssetManager assetManager) {
JsonTileMesh definition = load(file);
return create(definition, assetManager);
}
}