fix compile errors after libgdx 1.0.0 update
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3ab5002416
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@ -6,7 +6,7 @@ apply plugin: "idea"
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group = "ca.blarg.gdx"
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version = "0.1-SNAPSHOT"
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ext.appName = "gdx-tilemap3d"
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ext.gdxVersion = "0.9.9"
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ext.gdxVersion = "1.0.0"
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sourceCompatibility = 1.6
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@ -1,6 +1,6 @@
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package ca.blarg.gdx.tilemap3d.tilemesh;
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import com.badlogic.gdx.graphics.GL10;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.VertexAttributes;
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import com.badlogic.gdx.graphics.g3d.Model;
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import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder;
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@ -50,14 +50,14 @@ public class CollisionShapes {
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private static Model buildBox(float ax, float ay, float az, float bx, float by, float bz) {
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modelBuilder.begin();
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MeshPartBuilder partBuilder = modelBuilder.part("collisionShape", GL10.GL_TRIANGLES, VertexAttributes.Usage.Position, null);
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MeshPartBuilder partBuilder = modelBuilder.part("collisionShape", GL20.GL_TRIANGLES, VertexAttributes.Usage.Position, null);
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addBoxShape(partBuilder, ax, ay, az, bx, by, bz);
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return modelBuilder.end();
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}
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private static Model buildRamp(float ax, float ay, float az, float bx, float by, float bz) {
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modelBuilder.begin();
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MeshPartBuilder partBuilder = modelBuilder.part("collisionShape", GL10.GL_TRIANGLES, VertexAttributes.Usage.Position, null);
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MeshPartBuilder partBuilder = modelBuilder.part("collisionShape", GL20.GL_TRIANGLES, VertexAttributes.Usage.Position, null);
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addRampShape(partBuilder, ax, ay, az, bx, by, bz);
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return modelBuilder.end();
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}
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