basic support for rendering large tiles
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@ -50,6 +50,12 @@ public class ChunkVertexGenerator {
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if (tile.isEmptySpace())
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if (tile.isEmptySpace())
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continue;
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continue;
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// only render large tile root/parent tiles or any other non-large-tile tiles
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// (the idea being that the large tile's mesh will extend into the other non-root/parent tile
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// spaces, so we shouldn't render anything for those other spaces)
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if (tile.isLargeTile() && !tile.isLargeTileRoot())
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continue;
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TileMesh mesh = chunk.tileMap.tileMeshes.get(tile);
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TileMesh mesh = chunk.tileMap.tileMeshes.get(tile);
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// "world/tilemap space" position that this tile is at
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// "world/tilemap space" position that this tile is at
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