little bit of code reorganizing

This commit is contained in:
Gered 2013-07-21 22:33:48 -04:00
parent 57b028426a
commit 2cc12276f0

View file

@ -58,90 +58,10 @@ public class ChunkVertexGenerator {
else
tmpColor.set(mesh.color);
if (mesh instanceof CubeTileMesh) {
CubeTileMesh cubeMesh = (CubeTileMesh)mesh;
// determine what's next to each cube face
Tile left = chunk.getWithinSelfOrNeighbourSafe(x - 1, y, z);
Tile right = chunk.getWithinSelfOrNeighbourSafe(x + 1, y, z);
Tile forward = chunk.getWithinSelfOrNeighbourSafe(x, y, z - 1);
Tile backward = chunk.getWithinSelfOrNeighbourSafe(x, y, z + 1);
Tile down = chunk.getWithinSelfOrNeighbourSafe(x, y - 1, z);
Tile up = chunk.getWithinSelfOrNeighbourSafe(x, y + 1, z);
// evaluate each face's visibility and add it's vertices if needed one at a time
if ((left == null || left.tile == Tile.NO_TILE || !tileMap.tileMeshes.get(left).isOpaque(TileMesh.SIDE_RIGHT)) && cubeMesh.hasFace(TileMesh.SIDE_LEFT)) {
// left face is visible
if (cubeMesh.alpha)
addMesh(alphaBuilder, tile, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.leftFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
else
addMesh(builder, tile, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.leftFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
}
if ((right == null || right.tile == Tile.NO_TILE || !tileMap.tileMeshes.get(right).isOpaque(TileMesh.SIDE_LEFT)) && cubeMesh.hasFace(TileMesh.SIDE_RIGHT)) {
// right face is visible
if (cubeMesh.alpha)
addMesh(alphaBuilder, tile, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.rightFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
else
addMesh(builder, tile, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.rightFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
}
if ((forward == null || forward.tile == Tile.NO_TILE || !tileMap.tileMeshes.get(forward).isOpaque(TileMesh.SIDE_BACK)) && cubeMesh.hasFace(TileMesh.SIDE_FRONT)) {
// front face is visible
if (cubeMesh.alpha)
addMesh(alphaBuilder, tile, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.frontFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
else
addMesh(builder, tile, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.frontFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
}
if ((backward == null || backward.tile == Tile.NO_TILE || !tileMap.tileMeshes.get(backward).isOpaque(TileMesh.SIDE_FRONT)) && cubeMesh.hasFace(TileMesh.SIDE_BACK)) {
// back face is visible
if (cubeMesh.alpha)
addMesh(alphaBuilder, tile, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.backFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
else
addMesh(builder, tile, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.backFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
}
if ((down == null || down.tile == Tile.NO_TILE || !tileMap.tileMeshes.get(down).isOpaque(TileMesh.SIDE_TOP)) && cubeMesh.hasFace(TileMesh.SIDE_BOTTOM)) {
// bottom face is visible
if (cubeMesh.alpha)
addMesh(alphaBuilder, tile, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.bottomFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
else
addMesh(builder, tile, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.bottomFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
}
if ((up == null || up.tile == Tile.NO_TILE || !tileMap.tileMeshes.get(up).isOpaque(TileMesh.SIDE_BOTTOM)) && cubeMesh.hasFace(TileMesh.SIDE_TOP)) {
// top face is visible
if (cubeMesh.alpha)
addMesh(alphaBuilder, tile, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.topFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
else
addMesh(builder, tile, cubeMesh, chunk, tmpPosition, transform, tmpColor, cubeMesh.topFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
}
} else {
boolean visible = false;
// visibility determination. we check for at least one
// adjacent empty space / non-opaque tile
Tile left = chunk.getWithinSelfOrNeighbourSafe(x - 1, y, z);
Tile right = chunk.getWithinSelfOrNeighbourSafe(x + 1, y, z);
Tile forward = chunk.getWithinSelfOrNeighbourSafe(x, y, z - 1);
Tile backward = chunk.getWithinSelfOrNeighbourSafe(x, y, z + 1);
Tile down = chunk.getWithinSelfOrNeighbourSafe(x, y - 1, z);
Tile up = chunk.getWithinSelfOrNeighbourSafe(x, y + 1, z);
// null == empty space (off the edge of the entire map)
if (
(left == null || left.isEmptySpace() || !tileMap.tileMeshes.get(left).isOpaque(TileMesh.SIDE_RIGHT)) ||
(right == null || right.isEmptySpace() || !tileMap.tileMeshes.get(right).isOpaque(TileMesh.SIDE_LEFT)) ||
(forward == null || forward.isEmptySpace() || !tileMap.tileMeshes.get(forward).isOpaque(TileMesh.SIDE_BACK)) ||
(backward == null || backward.isEmptySpace() || !tileMap.tileMeshes.get(backward).isOpaque(TileMesh.SIDE_FRONT)) ||
(up == null || up.isEmptySpace() || !tileMap.tileMeshes.get(up).isOpaque(TileMesh.SIDE_BOTTOM)) ||
(down == null || down.isEmptySpace() || !tileMap.tileMeshes.get(down).isOpaque(TileMesh.SIDE_TOP))
)
visible = true;
if (visible) {
if (mesh.alpha)
addMesh(alphaBuilder, tile, mesh, chunk, tmpPosition, transform, tmpColor, 0, mesh.getVertices().count());
else
addMesh(builder, tile, mesh, chunk, tmpPosition, transform, tmpColor, 0, mesh.getVertices().count());
}
}
if (mesh instanceof CubeTileMesh)
handleCubeMesh(x, y, z, tile, chunk, (CubeTileMesh)mesh, tmpPosition, transform, tmpColor);
else
handleGenericMesh(x, y, z, tile, chunk, mesh, tmpPosition, transform, tmpColor);
}
}
}
@ -150,6 +70,91 @@ public class ChunkVertexGenerator {
chunk.alphaMesh.setMesh(alphaBuilder.end());
}
private void handleCubeMesh(int x, int y, int z, Tile tile, TileChunk chunk, CubeTileMesh mesh, TileCoord tileMapPosition, Matrix4 transform, Color color) {
// determine what's next to each cube face
Tile left = chunk.getWithinSelfOrNeighbourSafe(x - 1, y, z);
Tile right = chunk.getWithinSelfOrNeighbourSafe(x + 1, y, z);
Tile forward = chunk.getWithinSelfOrNeighbourSafe(x, y, z - 1);
Tile backward = chunk.getWithinSelfOrNeighbourSafe(x, y, z + 1);
Tile down = chunk.getWithinSelfOrNeighbourSafe(x, y - 1, z);
Tile up = chunk.getWithinSelfOrNeighbourSafe(x, y + 1, z);
// evaluate each face's visibility and add it's vertices if needed one at a time
if ((left == null || left.tile == Tile.NO_TILE || !chunk.tileMap.tileMeshes.get(left).isOpaque(TileMesh.SIDE_RIGHT)) && mesh.hasFace(TileMesh.SIDE_LEFT)) {
// left face is visible
if (mesh.alpha)
addMesh(alphaBuilder, tile, mesh, chunk, tileMapPosition, transform, color, mesh.leftFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
else
addMesh(builder, tile, mesh, chunk, tileMapPosition, transform, color, mesh.leftFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
}
if ((right == null || right.tile == Tile.NO_TILE || !chunk.tileMap.tileMeshes.get(right).isOpaque(TileMesh.SIDE_LEFT)) && mesh.hasFace(TileMesh.SIDE_RIGHT)) {
// right face is visible
if (mesh.alpha)
addMesh(alphaBuilder, tile, mesh, chunk, tileMapPosition, transform, color, mesh.rightFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
else
addMesh(builder, tile, mesh, chunk, tileMapPosition, transform, color, mesh.rightFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
}
if ((forward == null || forward.tile == Tile.NO_TILE || !chunk.tileMap.tileMeshes.get(forward).isOpaque(TileMesh.SIDE_BACK)) && mesh.hasFace(TileMesh.SIDE_FRONT)) {
// front face is visible
if (mesh.alpha)
addMesh(alphaBuilder, tile, mesh, chunk, tileMapPosition, transform, color, mesh.frontFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
else
addMesh(builder, tile, mesh, chunk, tileMapPosition, transform, color, mesh.frontFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
}
if ((backward == null || backward.tile == Tile.NO_TILE || !chunk.tileMap.tileMeshes.get(backward).isOpaque(TileMesh.SIDE_FRONT)) && mesh.hasFace(TileMesh.SIDE_BACK)) {
// back face is visible
if (mesh.alpha)
addMesh(alphaBuilder, tile, mesh, chunk, tileMapPosition, transform, color, mesh.backFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
else
addMesh(builder, tile, mesh, chunk, tileMapPosition, transform, color, mesh.backFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
}
if ((down == null || down.tile == Tile.NO_TILE || !chunk.tileMap.tileMeshes.get(down).isOpaque(TileMesh.SIDE_TOP)) && mesh.hasFace(TileMesh.SIDE_BOTTOM)) {
// bottom face is visible
if (mesh.alpha)
addMesh(alphaBuilder, tile, mesh, chunk, tileMapPosition, transform, color, mesh.bottomFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
else
addMesh(builder, tile, mesh, chunk, tileMapPosition, transform, color, mesh.bottomFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
}
if ((up == null || up.tile == Tile.NO_TILE || !chunk.tileMap.tileMeshes.get(up).isOpaque(TileMesh.SIDE_BOTTOM)) && mesh.hasFace(TileMesh.SIDE_TOP)) {
// top face is visible
if (mesh.alpha)
addMesh(alphaBuilder, tile, mesh, chunk, tileMapPosition, transform, color, mesh.topFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
else
addMesh(builder, tile, mesh, chunk, tileMapPosition, transform, color, mesh.topFaceVertexOffset, TileMesh.CUBE_VERTICES_PER_FACE);
}
}
private void handleGenericMesh(int x, int y, int z, Tile tile, TileChunk chunk, TileMesh mesh, TileCoord tileMapPosition, Matrix4 transform, Color color) {
boolean visible = false;
// visibility determination. we check for at least one
// adjacent empty space / non-opaque tile
Tile left = chunk.getWithinSelfOrNeighbourSafe(x - 1, y, z);
Tile right = chunk.getWithinSelfOrNeighbourSafe(x + 1, y, z);
Tile forward = chunk.getWithinSelfOrNeighbourSafe(x, y, z - 1);
Tile backward = chunk.getWithinSelfOrNeighbourSafe(x, y, z + 1);
Tile down = chunk.getWithinSelfOrNeighbourSafe(x, y - 1, z);
Tile up = chunk.getWithinSelfOrNeighbourSafe(x, y + 1, z);
// null == empty space (off the edge of the entire map)
if (
(left == null || left.isEmptySpace() || !chunk.tileMap.tileMeshes.get(left).isOpaque(TileMesh.SIDE_RIGHT)) ||
(right == null || right.isEmptySpace() || !chunk.tileMap.tileMeshes.get(right).isOpaque(TileMesh.SIDE_LEFT)) ||
(forward == null || forward.isEmptySpace() || !chunk.tileMap.tileMeshes.get(forward).isOpaque(TileMesh.SIDE_BACK)) ||
(backward == null || backward.isEmptySpace() || !chunk.tileMap.tileMeshes.get(backward).isOpaque(TileMesh.SIDE_FRONT)) ||
(up == null || up.isEmptySpace() || !chunk.tileMap.tileMeshes.get(up).isOpaque(TileMesh.SIDE_BOTTOM)) ||
(down == null || down.isEmptySpace() || !chunk.tileMap.tileMeshes.get(down).isOpaque(TileMesh.SIDE_TOP))
)
visible = true;
if (visible) {
if (mesh.alpha)
addMesh(alphaBuilder, tile, mesh, chunk, tileMapPosition, transform, color, 0, mesh.getVertices().count());
else
addMesh(builder, tile, mesh, chunk, tileMapPosition, transform, color, 0, mesh.getVertices().count());
}
}
protected void addMesh(MeshBuilder builder, Tile tile, TileMesh sourceMesh, TileChunk chunk, TileCoord position, Matrix4 transform, Color color, int firstVertex, int numVertices) {
// adjust position by the tilemesh offset. TileMesh's are modeled using the
// origin (0,0,0) as the center and are 1 unit wide/deep/tall. So, their