From 26b3a2a6c583da3e67acffd7cfa418789bcf795b Mon Sep 17 00:00:00 2001 From: gered Date: Thu, 18 Jul 2013 18:17:56 -0400 Subject: [PATCH] make non-public methods protected (upcoming LitChunkVertexGenerator needs this) --- src/com/blarg/gdx/tilemap3d/ChunkVertexGenerator.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/com/blarg/gdx/tilemap3d/ChunkVertexGenerator.java b/src/com/blarg/gdx/tilemap3d/ChunkVertexGenerator.java index eb95bbe..bc220fc 100644 --- a/src/com/blarg/gdx/tilemap3d/ChunkVertexGenerator.java +++ b/src/com/blarg/gdx/tilemap3d/ChunkVertexGenerator.java @@ -150,7 +150,7 @@ public class ChunkVertexGenerator { chunk.alphaMesh.setMesh(alphaBuilder.end()); } - private void addMesh(MeshBuilder builder, TileMesh sourceMesh, TileChunk chunk, TileCoord position, Matrix4 transform, Color color, int firstVertex, int numVertices) { + protected void addMesh(MeshBuilder builder, TileMesh sourceMesh, TileChunk chunk, TileCoord position, Matrix4 transform, Color color, int firstVertex, int numVertices) { // adjust position by the tilemesh offset. TileMesh's are modeled using the // origin (0,0,0) as the center and are 1 unit wide/deep/tall. So, their // max extents are from -0.5,-0.5,-0.5 to 0.5,0.5,0.5. For rendering @@ -171,7 +171,7 @@ public class ChunkVertexGenerator { } } - private void copyVertex(MeshBuilder builder, TileMesh sourceMesh, Vertices sourceVertices, Vector3 positionOffset, Matrix4 transform, Color color, TileChunk chunk) { + protected void copyVertex(MeshBuilder builder, TileMesh sourceMesh, Vertices sourceVertices, Vector3 positionOffset, Matrix4 transform, Color color, TileChunk chunk) { sourceVertices.getVertex(vertex); // transform if applicable... (this will probably just be per-tile rotation)