make non-public methods protected (upcoming LitChunkVertexGenerator needs this)
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@ -150,7 +150,7 @@ public class ChunkVertexGenerator {
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chunk.alphaMesh.setMesh(alphaBuilder.end());
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}
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private void addMesh(MeshBuilder builder, TileMesh sourceMesh, TileChunk chunk, TileCoord position, Matrix4 transform, Color color, int firstVertex, int numVertices) {
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protected void addMesh(MeshBuilder builder, TileMesh sourceMesh, TileChunk chunk, TileCoord position, Matrix4 transform, Color color, int firstVertex, int numVertices) {
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// adjust position by the tilemesh offset. TileMesh's are modeled using the
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// origin (0,0,0) as the center and are 1 unit wide/deep/tall. So, their
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// max extents are from -0.5,-0.5,-0.5 to 0.5,0.5,0.5. For rendering
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@ -171,7 +171,7 @@ public class ChunkVertexGenerator {
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}
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}
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private void copyVertex(MeshBuilder builder, TileMesh sourceMesh, Vertices sourceVertices, Vector3 positionOffset, Matrix4 transform, Color color, TileChunk chunk) {
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protected void copyVertex(MeshBuilder builder, TileMesh sourceMesh, Vertices sourceVertices, Vector3 positionOffset, Matrix4 transform, Color color, TileChunk chunk) {
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sourceVertices.getVertex(vertex);
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// transform if applicable... (this will probably just be per-tile rotation)
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