add TileMeshCollection libgdx asset loader
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package ca.blarg.gdx.tilemap3d.json.tilemesh;
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import ca.blarg.gdx.graphics.atlas.TextureAtlas;
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import ca.blarg.gdx.tilemap3d.tilemesh.MaterialTileMapping;
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import ca.blarg.gdx.tilemap3d.tilemesh.TileMesh;
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import ca.blarg.gdx.tilemap3d.tilemesh.TileMeshCollection;
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import com.badlogic.gdx.assets.AssetDescriptor;
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import com.badlogic.gdx.assets.AssetLoaderParameters;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader;
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import com.badlogic.gdx.assets.loaders.FileHandleResolver;
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import com.badlogic.gdx.files.FileHandle;
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import com.badlogic.gdx.utils.Array;
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@SuppressWarnings("unchecked")
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public class TileMeshCollectionLoader extends AsynchronousAssetLoader<TileMeshCollection, TileMeshCollectionLoader.TileMeshCollectionParameters> {
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public static class TileMeshCollectionParameters extends AssetLoaderParameters<TileMeshCollection> {
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}
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public TileMeshCollectionLoader(FileHandleResolver resolver) {
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super(resolver);
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}
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JsonTileMeshCollection definition;
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TileMeshCollection collection;
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@Override
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public Array<AssetDescriptor> getDependencies(String fileName, FileHandle file, TileMeshCollectionParameters parameter) {
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definition = TileMeshCollectionJsonLoader.load(file);
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Array<AssetDescriptor> deps = new Array<AssetDescriptor>();
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if (definition.materials != null)
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deps.add(new AssetDescriptor(definition.materials, MaterialTileMapping.class));
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if (definition.textureAtlas != null)
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deps.add(new AssetDescriptor(definition.textureAtlas, TextureAtlas.class));
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for (String tileMeshFile : definition.tiles) {
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deps.add(new AssetDescriptor(tileMeshFile, TileMesh.class));
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}
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return deps;
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}
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@Override
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public void loadAsync(AssetManager manager, String fileName, FileHandle file, TileMeshCollectionParameters parameter) {
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collection = TileMeshCollectionJsonLoader.create(definition, manager);
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}
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@Override
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public TileMeshCollection loadSync(AssetManager manager, String fileName, FileHandle file, TileMeshCollectionParameters parameter) {
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return collection;
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}
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}
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