/* i_modelview.cpp * * Copyright (c) 1994-1996, Marko Macek * * You may distribute under the terms of either the GNU General Public * License or the Artistic License, as specified in the README file. * */ #include "fte.h" ExModelView::ExModelView(EView *AView): ExView() { View = AView; View->MView = this; MouseCaptured = 0; MouseMoved = 0; } ExModelView::~ExModelView() { if (View) { // close it delete View; View = 0; } } int ExModelView::GetContext() { return View->GetContext(); } void ExModelView::Activate(int gotfocus) { ExView::Activate(gotfocus); View->Activate(gotfocus); } EEventMap *ExModelView::GetEventMap() { return View->GetEventMap(); } int ExModelView::ExecCommand(int Command, ExState &State) { return View->ExecCommand(Command, State); } int ExModelView::BeginMacro() { return View->BeginMacro(); } void ExModelView::HandleEvent(TEvent &Event) { ExView::HandleEvent(Event); View->HandleEvent(Event); } void ExModelView::UpdateView() { View->UpdateView(); } void ExModelView::RepaintView() { View->RepaintView(); } void ExModelView::RepaintStatus() { View->RepaintStatus(); } void ExModelView::UpdateStatus() { View->UpdateStatus(); } void ExModelView::Resize(int width, int height) { View->Resize(width, height); } void ExModelView::WnSwitchBuffer(EModel *B) { if (View) View->SwitchToModel(B); }