94 lines
3.6 KiB
Plaintext
94 lines
3.6 KiB
Plaintext
******** GDR 4x4x4 Design Challenge - June 2021 *****************************
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Entry By: Gered King <gered@blarg.ca>
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Emojis Selected: Tomato / Thumbtack / Two Users / Grapes
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-------- CONCEPT ------------------------------------------------------------
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"Head-to-Head Fruit Popper"
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Play against a friend (or the computer), squaring-off in a garden with fruit
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magically growing quickly and at random. Be the fastest to pop the most fruit
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with your magical thumb-tack within the time limit! Your thumb-tack has been
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magically attuned to only one of two different types of fruit, while your
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opponent will be seeking out the opposite type of fruit.
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-------- PRESENTATION -------------------------------------------------------
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2D, top-down, single-screen arena. Kind of like Bomberman without the bombs?
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Players represented by character sprites that they control directly to move
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around the arena. The arena will have different (non-hazardous?) obstacles
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(walls), and fruit will be randomly spawning / dropping-in / etc as the game
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timer counts down.
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16x16 sprites/tiles.
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MS-DOS VGA Mode 13h.
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-------- CONTROLS -----------------------------------------------------------
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Keyboard.
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Single-player:
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- Arrow keys for movement, 4 directional, N/S/E/W.
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- Spacebar to use thumb-tack.
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Two-player:
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- Player 1:
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- Arrow keys / Num-pad for movement.
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- Num-pad 0 / Num-pad Enter to use thumb-tack.
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- Player 2:
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- ASDW for movement
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- Spacebar to use thumb-tack.
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Nice extra: Allow use of game controller (e.g. Gravis Gamepad).
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-------- GAMEPLAY -----------------------------------------------------------
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Players select their preferred fruit. Cannot be the same selection, so once
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one player selects a fruit, the other player is automatically assigned the
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other. Tomato or Grape.
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Once the match begins, the main objective is to pop the most fruit matching
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the player's fruit of choice.
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Popping the right fruit does not cause any penalty or other sort of effect
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to the other player, it simply increments the players score and the fruit
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vanishes.
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Popping the wrong fruit does not cause a penalty for the player that popped
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it, but the player receives no score for it.
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However, popping the wrong fruit causes your magically attuned thumbtack to
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trigger the fruit to explode, which does not harm you, but will "splash"
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toxic fruit juice over a 3x3 (TBD) tile area which will debuff the other
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player if they are within that area, causing them to move at 50% speed until
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the debuff wears off (2-3 seconds? TBD). Additionally, any other fruit of the
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same type within a 5x5 (TBD) tile area will magically vanish. So players may
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want to strategically pop the other players fruit to deny them score and slow
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them down.
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Players can "prick" each other with their thumbtacks. Players cannot be killed
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but they can use their thumbtacks to push the other player out of the way
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slightly, possibly also throwing them off a bit in the process. Pricking
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another player causes them to get pushed ahead by 1-2 tiles, but causes no
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other harm.
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Matches are timed. Once the match is over, the score is displayed, and the
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winner is the player who popped the most fruit.
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-------- EXTRAS -------------------------------------------------------------
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If time allows ...
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- Sound effects. Use of Qbasic "SoundLab" utility to generate sound effects?
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- Gravis Gamepad support
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- Network play? Use of mTCP? Almost certainly won't have time for this ...
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- Random "enemies" that spawn and snatch fruit before the players can get
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them? Mutant-oversized fruit flys perhaps ... ? Or some kind of Locust
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swarm maybe?
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