add basic java classes needed for core image -> ascii conversion

copied from another project of mine
This commit is contained in:
Gered 2014-04-02 18:34:14 -04:00
parent 4ba01369d5
commit 771577ec7f
2 changed files with 122 additions and 0 deletions

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package clj_image2ascii.java;
import java.awt.image.BufferedImage;
// This method of converting an image to ascii representation is based on the method used in
// Claskii (https://github.com/LauJensen/Claskii). Some improvements have been made, such as
// a better way of calculating pixel brightness and little tweaks to how the right ASCII
// character is selected, as well as obviously a conversion to Java purely for performance.
public class ImageToAscii {
static final char[] asciiChars = {'#', 'A', '@', '%', '$', '+', '=', '*', ':', ',', '.', ' '};
static final int numAsciiChars = asciiChars.length - 1;
static final int spanLength = "<span style=\"color:#112233;\">X</span>".length();
static final int lineTerminatorLength = "<br>".length();
public static String convert(BufferedImage image, boolean useColor) {
final int width = image.getWidth();
final int height = image.getHeight();
final int maxLength = (useColor ?
(width * height * spanLength) + (height * lineTerminatorLength) :
(width * height) + height);
final MicroStringBuilder sb = new MicroStringBuilder(maxLength);
final int[] pixels = image.getRGB(0, 0, width, height, null, 0, width);
for (int y = 0; y < height; ++y) {
for (int x = 0; x < width; ++x) {
final int argb = pixels[(y * width) + x];
final int r = (0x00ff0000 & argb) >> 16;
final int g = (0x0000ff00 & argb) >> 8;
final int b = (0x000000ff & argb);
final double brightness = Math.sqrt((r * r * 0.241f) +
(g * g * 0.691f) +
(b * b * 0.068f));
int charIndex;
if (brightness == 0.0f)
charIndex = numAsciiChars;
else
charIndex = (int)((brightness / 255.0f) * numAsciiChars);
final char pixelChar = asciiChars[charIndex > 0 ? charIndex : 0];
if (useColor) {
sb.append("<span style=\"color:#");
sb.appendAsHex(r);
sb.appendAsHex(g);
sb.appendAsHex(b);
sb.append(";\">");
sb.append(pixelChar);
sb.append("</span>");
} else
sb.append(pixelChar);
}
if (useColor)
sb.append("<br>");
else
sb.append('\n');
}
return sb.toString();
}
}

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package clj_image2ascii.java;
// I wanted a StringBuilder that had an append() method which allowed appending unsigned byte values
// as a 2-char hex representation (e.g. 255 => "FF") in a way that did not allocate any extra memory
// and could be done "in-place" with the StringBuilder's internal character array. This kind of evolved
// into this class being added since I was only using 2 append() methods from java.lang.StringBuilder
// anyway. Except for the appendAsHex(), this class does not perform noticeably faster then
// java.lang.StringBuilder does.
public class MicroStringBuilder {
// copied from java.lang.Integer.digits (which is private so we can't just reference it, boourns)
static final char[] digits = {
'0' , '1' , '2' , '3' , '4' , '5' ,
'6' , '7' , '8' , '9' , 'a' , 'b' ,
'c' , 'd' , 'e' , 'f' , 'g' , 'h' ,
'i' , 'j' , 'k' , 'l' , 'm' , 'n' ,
'o' , 'p' , 'q' , 'r' , 's' , 't' ,
'u' , 'v' , 'w' , 'x' , 'y' , 'z'
};
final char[] chars;
int length;
public MicroStringBuilder(int capacity) {
chars = new char[capacity];
length = 0;
}
public void append(final String s) {
final int srcLength = s.length();
s.getChars(0, srcLength, chars, length);
length += srcLength;
}
public void append(final char c) {
chars[length] = c;
++length;
}
// modification of java.lang.Integer.toUnsignedString -- no garbage generated, but limited to max value
// of 255 ...hence the 'unsigned byte' thing :)
public void appendAsHex(int unsignedByte) {
for (int i = 0; i < 2; ++i) {
final int index = length + 1 - i;
if (unsignedByte != 0) {
chars[index] = digits[unsignedByte & 15];
unsignedByte >>>= 4;
} else
chars[index] = '0';
}
length += 2;
}
@Override
public String toString() {
return new String(chars, 0, length);
}
}