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chocolate-doom-wii/pcsound/pcsound_sdl.c
2016-10-30 18:40:00 -04:00

251 lines
5.6 KiB
C

//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// PC speaker interface.
//
#include <stdio.h>
#include <stdlib.h>
#include "SDL.h"
#include "SDL_mixer.h"
#include "pcsound.h"
#include "pcsound_internal.h"
#define MAX_SOUND_SLICE_TIME 70 /* ms */
#define SQUARE_WAVE_AMP 0x2000
// If true, we initialized SDL and have the responsibility to shut it
// down
static int sdl_was_initialized = 0;
// Callback function to invoke when we want new sound data
static pcsound_callback_func callback;
// Output sound format
static int mixing_freq;
static Uint16 mixing_format;
static int mixing_channels;
// Currently playing sound
// current_remaining is the number of remaining samples that must be played
// before we invoke the callback to get the next frequency.
static int current_remaining;
static int current_freq;
static int phase_offset = 0;
// Mixer function that does the PC speaker emulation
static void PCSound_Mix_Callback(void *udata, Uint8 *stream, int len)
{
Sint16 *leftptr;
Sint16 *rightptr;
Sint16 this_value;
int oldfreq;
int i;
int nsamples;
// Number of samples is quadrupled, because of 16-bit and stereo
nsamples = len / 4;
leftptr = (Sint16 *) stream;
rightptr = ((Sint16 *) stream) + 1;
// Fill the output buffer
for (i=0; i<nsamples; ++i)
{
// Has this sound expired? If so, invoke the callback to get
// the next frequency.
while (current_remaining == 0)
{
oldfreq = current_freq;
// Get the next frequency to play
callback(&current_remaining, &current_freq);
if (current_freq != 0)
{
// Adjust phase to match to the new frequency.
// This gives us a smooth transition between different tones,
// with no impulse changes.
phase_offset = (phase_offset * oldfreq) / current_freq;
}
current_remaining = (current_remaining * mixing_freq) / 1000;
}
// Set the value for this sample.
if (current_freq == 0)
{
// Silence
this_value = 0;
}
else
{
int frac;
// Determine whether we are at a peak or trough in the current
// sound. Multiply by 2 so that frac % 2 will give 0 or 1
// depending on whether we are at a peak or trough.
frac = (phase_offset * current_freq * 2) / mixing_freq;
if ((frac % 2) == 0)
{
this_value = SQUARE_WAVE_AMP;
}
else
{
this_value = -SQUARE_WAVE_AMP;
}
++phase_offset;
}
--current_remaining;
// Use the same value for the left and right channels.
*leftptr += this_value;
*rightptr += this_value;
leftptr += 2;
rightptr += 2;
}
}
static int SDLIsInitialized(void)
{
int freq, channels;
Uint16 format;
return Mix_QuerySpec(&freq, &format, &channels);
}
static void PCSound_SDL_Shutdown(void)
{
if (sdl_was_initialized)
{
Mix_CloseAudio();
SDL_QuitSubSystem(SDL_INIT_AUDIO);
sdl_was_initialized = 0;
}
}
// Calculate slice size, based on MAX_SOUND_SLICE_TIME.
// The result must be a power of two.
static int GetSliceSize(void)
{
int limit;
int n;
limit = (pcsound_sample_rate * MAX_SOUND_SLICE_TIME) / 1000;
// Try all powers of two, not exceeding the limit.
for (n=0;; ++n)
{
// 2^n <= limit < 2^n+1 ?
if ((1 << (n + 1)) > limit)
{
return (1 << n);
}
}
// Should never happen?
return 1024;
}
static int PCSound_SDL_Init(pcsound_callback_func callback_func)
{
int slicesize;
// Check if SDL_mixer has been opened already
// If not, we must initialize it now
if (!SDLIsInitialized())
{
if (SDL_Init(SDL_INIT_AUDIO) < 0)
{
fprintf(stderr, "Unable to set up sound.\n");
return 0;
}
slicesize = GetSliceSize();
if (Mix_OpenAudio(pcsound_sample_rate, AUDIO_S16SYS, 2, slicesize) < 0)
{
fprintf(stderr, "Error initializing SDL_mixer: %s\n", Mix_GetError());
SDL_QuitSubSystem(SDL_INIT_AUDIO);
return 0;
}
SDL_PauseAudio(0);
// When this module shuts down, it has the responsibility to
// shut down SDL.
sdl_was_initialized = 1;
}
// Get the mixer frequency, format and number of channels.
Mix_QuerySpec(&mixing_freq, &mixing_format, &mixing_channels);
// Only supports AUDIO_S16SYS
if (mixing_format != AUDIO_S16SYS || mixing_channels != 2)
{
fprintf(stderr,
"PCSound_SDL only supports native signed 16-bit LSB, "
"stereo format!\n");
PCSound_SDL_Shutdown();
return 0;
}
callback = callback_func;
current_freq = 0;
current_remaining = 0;
Mix_SetPostMix(PCSound_Mix_Callback, NULL);
return 1;
}
pcsound_driver_t pcsound_sdl_driver =
{
"SDL",
PCSound_SDL_Init,
PCSound_SDL_Shutdown,
};