temporary but _definitely NOT_ ideal fix, music now works.
i did not know this previously, but the way doom plays a music track is by first extracting the MIDI file from the WAD to a temporary file (doom.mid) and then playing it from there. for a wii, this will cause unnecessary wear-and-tear on the players SD card, so this behaviour should be changed (probably will end up extracting all MIDI tracks from the WAD somewhere at startup if we detect that it has not already been done so).
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@ -178,6 +178,8 @@ char *M_TempFile(char *s)
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{
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tempdir = ".";
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}
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#elif GEKKO
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tempdir = "sd:/apps/chocolate-doom";
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#else
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// In Unix, just use /tmp.
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