76 lines
2.9 KiB
Markdown
76 lines
2.9 KiB
Markdown
# FDEMO
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![FDEMO1](https://github.com/gered/ack3d/raw/master/scrnshot/fdemo1.gif "FDEMO1")
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![FDEMO2](https://github.com/gered/ack3d/raw/master/scrnshot/fdemo2.gif "FDEMO2")
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Source code and assets for the FDEMO project contained on the CD that was included on the book
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"Amazing 3-D Games Adventure Set" by Lary Myers, published in 1995. The source code has been
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fixed up a little bit. A Watcom `makefile` has been added, replacing a build script for Lary's
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custom `MK.EXE` build tool.
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## Requirements
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To build you will need Watcom C++ and Borland TASM. I used Watcom C++ 10.0a and Borland TASM 4.0,
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but you should be able to build with newer versions (maybe even _slightly_ older versions too).
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You must build `ACKLIB.LIB` prior to building this project. Please check the `/ack_lib` directory
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at the root of this repository first.
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To hear the background music you will need a Sound Blaster compatible sound card. This project is
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hard coded to use address 220h, IRQ 5, DMA 1. However you can adjust these settings in the
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`StartBGmusic` function found in `fdemo.c`.
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## Building
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Within this directory, run
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```
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> wmake
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```
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This will build using the included `makefile` using a debug build settings.
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To build using a release configuration:
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```
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> wmake target_config=release
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```
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In either case, you should get an output artifact `FDEMO.EXE` on successful build.
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## Editing the Map
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You must build the DOS map editor. Please check the `/map_edit` directory at the root of this
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repository first.
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Once you have a working DOS map editor, run:
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```
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> \path\to\mapedit.exe \path\to\fdemo\assets\fdemo.l01
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```
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To try out your map alterations you will need to rebuild the `pics.dtf` resource file.
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To add/remove bitmaps you will need to edit the `fdemo.l01` file for the map editor. However,
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you **ALSO** need to modify the `fdemo.dat` and `fdemo.inf` files to successfully rebuild the
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`pics.dtf` resource file. See Appendix A and the last section of Chapter 15 in the book for more
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information on ACK-3D resource files and using the DOS map editor. Please make sure you are well
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familiar with these chapters, as getting all these files exactly right can be quite tricky!
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## Rebuilding `pics.dtf`
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You must build the `BPIC` tool. Please check the `/bpic` directory at the root of this repository
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first.
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If you wish to make changes to the assets used by this project (bitmaps and/or map), make whatever
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changes you like to the `fdemo.dat` file (which just lists the files to be included in the
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resource file) and `fdemo.inf` file. Then to build a new `pics.dtf` run:
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```
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> \path\to\bpic.exe \path\to\fdemo\assets\fdemo.dat \path\to\fdemo\pics.dtf
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```
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See Appendix A and the last section of Chapter 15 in the book for more information on ACK-3D
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resource files and using the DOS map editor. Please make sure you are well familiar with these
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chapters, as getting all these files exactly right can be quite tricky!
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