ack3d/ack_lib/ACKRTN5.ASM
Gered 83aaf0d5b9 update acklib to build under watcom
borland conditionals have been removed. asm sources converted fully
to tasm ideal mode. keyboard and timer interrupt handlers moved to c
code copied from fdemo watcom sources
2019-11-02 13:56:52 -04:00

547 lines
12 KiB
NASM
Raw Blame History

IDEAL
JUMPS
P386
P387 ; Allow 386 processor
model flat
include "ackrtn.inc"
extrn _WallDistTable:dword
extrn _FloorMap:word
extrn _CeilMap:word
extrn _LastWallHeight:word
extrn _ViewAngle:word
extrn _ScreenOffset:word
extrn _xPglobal:dword
extrn _yPglobal:dword
extrn _xBegGlobal:dword
extrn _yBegGlobal:dword
extrn _aeGlobal:dword
extrn _xGridGlobal:dword
extrn _yGridGlobal:dword
extrn _xPglobalHI:dword
extrn _yPglobalHI:dword
extrn _rbaTable:dword
extrn _rsHandle:dword
extrn _LastX1:dword
extrn _LastY1:dword
extrn _iLastX:dword
extrn _iLastY:dword
extrn _MaxDistance:word
extrn _BackArray:dword
extrn _zdTable:dword
extrn _ErrorCode:word
extrn _xMapPosn:dword
extrn _yMapPosn:dword
extrn _Grid:dword
extrn _ObjGrid:dword
extrn _WallbMaps:dword
extrn _ViewHeight:word
extrn _CeilingHeight:word
extrn _gTopColor:byte
extrn _gBottomColor:byte
extrn _PlayerAngle:word
extrn _gScrnBuffer:dword
extrn _gBkgdBuffer:dword
extrn _gCenterOff:word
extrn _gWinStartOffset:dword
extrn _gWinHeight:word
extrn _gWinEndY:dword
extrn _SysFlags:word
extrn _sPtr:dword
extrn _mxGridGlobal:dword
extrn _myGridGlobal:dword
extrn _xSecretmPos:word
extrn _xSecretmPos1:word
extrn _xSecretColumn:word
extrn _ySecretmPos:word
extrn _ySecretmPos1:word
extrn _ySecretColumn:word
extrn _TotalSecret:word
extrn _ViewColumn:word
extrn _SinTable:dword
extrn _CosTable:dword
extrn _LongTanTable:dword
extrn _LongInvTanTable:dword
extrn _InvCosTable:byte
extrn _InvSinTable:byte
extrn _LongCosTable:dword
extrn _ViewCosTable:dword
extrn _xNextTable:dword
extrn _yNextTable:dword
extrn _LastMapPosn:word
extrn _LastObjectHit:word
extrn _TotalObjects:word
extrn _FoundObjectCount:word
extrn _ObjectsSeen:byte
extrn _MoveObjectCount:word
extrn _MoveObjectList:byte
extrn _ObjNumber:byte
extrn _ObjRelDist:byte
extrn _ObjColumn:byte
extrn _x_xPos:dword
extrn _x_yPos:dword
extrn _x_xNext:dword
extrn _x_yNext:dword
extrn _y_xPos:dword
extrn _y_yPos:dword
extrn _y_xNext:dword
extrn _y_yNext:dword
extrn _Resolution:word
extrn _Flooru:dword
extrn _Floorv:dword
extrn _Floordu:dword
extrn _Floordv:dword
extrn _Floorkx:dword
extrn _Floorky:dword
extrn _Floorku:dword
extrn _Floorkv:dword
extrn _Floorkdu:dword
extrn _Floorkdv:dword
extrn _Floorbm:dword
extrn _Floorscr:dword
extrn _Floors1:dword
extrn _Floors2:dword
extrn _FloorscrTop:dword
extrn _Floorptr2:dword
extrn _Floorht:dword
extrn _Floorwt:dword
extrn _Floorvht:word
extrn _Flooreht:word
extrn _FloorLastbNum:dword
extrn _FloorLastbm:dword
extrn _bmDistance:dword
extrn _scwht:word
extrn _scWall:dword
extrn _scPal:dword
extrn _scVid:dword
extrn _scantables:dword
extrn AckDrawFloor_:near
extrn AckDrawFloorOnly_:near
extrn AckDrawCeilingOnly_:near
extrn DrawBackDrop_:near
extrn AckDrawCeilingOnlyNS_:near
extrn AckDrawFloorOnlyNS_:near
public AckDrawFloorNS_
public DrawSolidCeilAndFloorNS_
public DrawSolidCeilAndFloor_
public DrawSolidFloorAndCeilNS_
public DrawSolidFloorAndCeil_
public DrawSolidCeilSolidFloor_
public AckDoubleBuffer_
dataseg
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; Globals used by the AckDrawFloor routine
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even
BCOL dd ?
HEIGHT dd ?
VA dd ?
SY dd ?
EY dd ?
BFSCRN dd ?
BCSCRN dd ?
FSCRN dd ?
CSCRN dd ?
CV dd ?
SV dd ?
BA dd ?
BA1 dd ?
ZDPTR dd ?
POS dd ?
BMPOS dd ?
MPOS dd ?
MPOSHI dd ?
SCANTBL dd ?
ROWNUM dd ?
LASTDIST dd ?
LASTEBP dd ?
LASTEAX dd ?
LASTEDX dd ?
WALLDIST dd ?
DSTPTR dd ?
COLNUM dd ?
codeseg
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; void AckDrawFloorNS(void)
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proc AckDrawFloorNS_ near
push ebp
push esi
push edi
push ebx
push ecx
push edx
movzx eax,[word ptr _PlayerAngle]
mov ecx,eax
sub eax,INT_ANGLE_32
jnc short adf_20
add eax,INT_ANGLE_360
adf_20:
mov ebx,640
cdq
idiv ebx
mov [BCOL],edx
;;; mov eax,89
;;; sub ax,[word ptr _ViewHeight]
;;; mov [HEIGHT],eax
sub ecx,INT_ANGLE_32
jnc short adf_30
add ecx,INT_ANGLE_360
adf_30:
mov [VA],ecx
movzx eax,[word ptr _gWinHeight]
sar eax,1
movzx ebx,[word ptr _gWinEndY]
sub ebx,eax
inc ebx
sub ebx,5 ; 6
mov [EY],ebx
mov edi,[_gScrnBuffer]
movzx eax,[word ptr _gCenterOff]
mov ebx,eax
add eax,1920
add eax,edi
mov [BFSCRN],eax
sub ebx,1600 ;1920
add ebx,edi
mov [BCSCRN],ebx
mov eax,0
mov [DSTPTR],eax
mov ebx,[VA]
adf_loop:
;;; push ebp
even
mov [COLNUM],eax
mov eax,[dword ptr _WallDistTable+eax*4]
cmp eax,96
jb adf_ynext
mov [WALLDIST],eax
mov eax,[_CosTable]
shl ebx,2
mov eax,[eax+ebx]
mov [CV],eax
mov eax,[_SinTable]
mov eax,[eax+ebx]
mov [SV],eax
mov eax,[BCSCRN]
mov [CSCRN],eax
mov ecx,[EY]
mov ebx,[BCOL]
mov eax,[_BackArray+ebx*4]
add eax,ecx
mov [BA],eax
inc ebx
cmp ebx,640
jb short adf_l10
sub ebx,ebx
adf_l10:
mov eax,[_BackArray+ebx*4]
add eax,ecx
mov [BA1],eax
inc ebx
cmp ebx,640
jb short adf_l20
sub ebx,ebx
adf_l20:
mov [BCOL],ebx
lea esi,[offset _zdTable]
mov ecx,[EY] ;Number of rows to draw
mov [ROWNUM],ecx
;; imul eax,ebp,800
mov eax,[DSTPTR]
add esi,eax
add esi,24 ;ebx
add eax,1600
mov [DSTPTR],eax
mov edi,[BFSCRN]
mov ecx,[_WallbMaps]
adf_yloop:
mov edx,[esi]
cmp edx,[WALLDIST]
lea esi,[esi+4]
ja adf_ycont
adf_distokay:
cmp [LASTDIST],edx
jne short adf_newdist
mov ebp,[LASTEBP]
mov eax,[LASTEAX]
mov edx,[LASTEDX]
jmp short adf_samedist
adf_newdist:
mov [LASTDIST],edx
mov eax,[CV]
mov ebx,[SV]
imul eax,edx
imul ebx,edx
sar eax,16
sar ebx,16
mov edx,[_xPglobal]
add eax,edx
mov edx,[_yPglobal]
add ebx,edx
mov edx,ebx
and edx,0FC0h
mov ebp,eax
sar ebp,6
add ebp,edx ;Pos within floor and ceiling maps
and ebx,63
shl ebx,6
and eax,63
add eax,ebx ;bitmap position
shl ebp,1
movzx ebx,[word ptr _FloorMap+ebp]
mov [LASTEBP],ebp
mov [LASTEAX],eax
mov edx,[ecx+ebx*4]
add edx,eax
mov dl,[edx]
mov dh,dl
mov [LASTEDX],edx
adf_samedist:
mov [edi],dx
movzx ebx,[word ptr _CeilMap+ebp]
mov ebp,[CSCRN]
test bx,bx
jz short adf_yback
mov edx,[ecx+ebx*4]
dec [dword ptr BA]
add edx,eax
mov al,[edx]
mov ah,al
lea edi,[edi+320]
dec [dword ptr BA1]
mov [ebp],ax
add ebp,-320
mov [CSCRN],ebp
dec [dword ptr ROWNUM]
jnz adf_yloop
jmp short adf_ynext
adf_yback:
mov eax,[BA]
mov dl,[eax]
mov eax,[BA1]
mov dh,[eax]
mov [ebp],dx
adf_ycont:
lea edi,[edi+320]
add [dword ptr CSCRN],-320
dec [dword ptr BA]
dec [dword ptr BA1]
dec [dword ptr ROWNUM]
jnz adf_yloop
adf_ynext:
mov ebx,[VA]
lea ebx,[ebx+2]
cmp ebx,INT_ANGLE_360
jb short adf_l90
sub ebx,INT_ANGLE_360
adf_l90:
mov [VA],ebx ;Note: EBX is used for VA at top of loop!
add [dword ptr BFSCRN],2
add [dword ptr BCSCRN],2
;;; pop ebp
;;; lea ebp,[ebp+2]
;;; cmp ebp,320
;;; jb adf_loop
mov eax,[COLNUM]
add eax,2
cmp eax,320
jb adf_loop
adf_exit:
pop edx
pop ecx
pop ebx
pop edi
pop esi
pop ebp
ret
endp
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; void DrawSolidCeilAndFloor(void)
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
proc DrawSolidCeilAndFloor_ near
mov edi,[_gScrnBuffer]
movzx ecx,[word ptr _gCenterOff]
mov al,[byte ptr _gTopColor]
mov ah,al
shr cx,1
rep stosw
rcl cx,1
rep stosb
call AckDrawFloorOnly_
ret
endp
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;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
proc DrawSolidCeilAndFloorNS_ near
mov edi,[_gScrnBuffer]
movzx ecx,[word ptr _gCenterOff]
mov al,[byte ptr _gTopColor]
mov ah,al
shr cx,1
rep stosw
rcl cx,1
rep stosb
call AckDrawFloorOnlyNS_
ret
endp
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;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
proc DrawSolidFloorAndCeilNS_ near
mov edi,[_gScrnBuffer]
movzx ecx,[word ptr _gCenterOff]
add edi,ecx
mov al,[byte ptr _gBottomColor]
mov ah,al
shr cx,1
rep stosw
rcl cx,1
rep stosb
call AckDrawCeilingOnlyNS_
ret
endp
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;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
proc DrawSolidFloorAndCeil_ near
mov edi,[_gScrnBuffer]
movzx ecx,[word ptr _gCenterOff]
add edi,ecx
mov al,[byte ptr _gBottomColor]
mov ah,al
shr cx,1
rep stosw
rcl cx,1
rep stosb
call AckDrawCeilingOnly_
ret
endp
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
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proc DrawSolidCeilSolidFloor_ near
mov edi,[_gScrnBuffer]
movzx ecx,[word ptr _gCenterOff]
mov al,[byte ptr _gTopColor]
mov ah,al
shr cx,1
rep stosw
rcl cx,1
rep stosb
mov edi,[_gScrnBuffer]
movzx ecx,[word ptr _gCenterOff]
add edi,ecx
mov al,[byte ptr _gBottomColor]
mov ah,al
shr cx,1
rep stosw
rcl cx,1
rep stosb
ret
endp
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;
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proc AckDoubleBuffer_ near
push ebp
mov ebp,esp
push esi
push edi
mov esi,[ebp+8] ;Source buffer
mov edi,[ebp+12] ;Destination buffer
mov ecx,200 ;Rows to double
adb010:
mov edx,160 ;Cols to double
mov ebx,edi ;Hold onto start of row
adb020:
lodsw
stosb
stosb
mov al,ah ;Make word
stosw ;Store in dest
dec edx ;Bump column count
jnz adb020
sub esi,4
mov eax,esi ;Hold onto source
mov esi,ebx ;Point at start of row
mov edx,ecx ;hold onto row count
mov ecx,160 ;Number of dwords
rep movsd ;duplicate the row
mov esi,eax ;get back the source
mov ecx,edx ;get row count back
dec ecx
jnz adb010 ;loop for all rows
pop edi
pop esi
pop ebp
ret
endp
end