ack3d/ack_lib/ACKRTN.ASM
Gered 865b466995 initial commit
sources taken from book CD:

ack_lib -> /ACK/WIN/ACK_LIB
fdemo -> /ACK/DOS/FDEMO/SOURCE (and /ACK/DOS/BORLAND as needed)
mall -> /ACK/DOS/MALL/SOURCE (and /ACK/DOS/BORLAND as needed)

some source files were missing for the demo projects and needed to be
copied from /ACK/DOS/BORLAND (as indicated above)
2019-11-02 13:17:24 -04:00

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locals
IDEAL
JUMPS
P386
P387 ; Allow 386 processor
MASM
.MODEL FLAT,STDCALL ;32-bit OS/2 model
.data
COLOR dw ?
RETVAL dw ?
MAPPOSN dw ?
XBEG dd ?
XD dd ?
YD dd ?
YTEMP dd ?
SY dd ?
SX dd ?
.CODE
IDEAL
include "ackrtn.inc"
SC_INDEX EQU 03C4h ; Sequencer Controller access
HIGH_ADDR equ 80h ; High byte of screen offset
GC_INDEX equ 3ceh ;Graphics Controller Index register
CRTC_INDEX equ 3d4h ;CRT Controller Index register
MAP_MASK equ 2 ;Map Mask register index in SC
MEMORY_MODE equ 4 ;Memory Mode register index in SC
MAX_SCAN_LINE equ 9 ;Maximum Scan Line reg index in CRTC
START_ADDRESS_HIGH equ 0ch ;Start Address High reg index in CRTC
UNDERLINE equ 14h ;Underline Location reg index in CRTC
MODE_CONTROL equ 17h ;Mode Control register index in CRTC
READ_MAP equ 4 ;Read Map register index in GC
GRAPHICS_MODE equ 5 ;Graphics Mode register index in GC
MISCELLANEOUS equ 6 ;Miscellaneous register index in GC
SCREEN_WIDTH equ 320 ;# of pixels across screen
SCREEN_HEIGHT equ 400 ;# of scan lines on screen
extrn _ViewAngle:word
extrn _ScreenOffset:word
extrn _xPglobal:dword
extrn _yPglobal:dword
extrn _xBegGlobal:dword
extrn _yBegGlobal:dword
extrn _aeGlobal:dword
extrn _xGridGlobal:dword
extrn _yGridGlobal:dword
extrn _xPglobalHI:dword
extrn _yPglobalHI:dword
extrn _rbaTable:dword
extrn _rsHandle:word
extrn _LastX1:dword
extrn _LastY1:dword
extrn _iLastX:dword
extrn _iLastY;dword
extrn _MaxDistance:word
extrn _ErrorCode:word
extrn _xMapPosn:dword
extrn _yMapPosn:dword
extrn _Grid:dword
extrn _ObjGrid:dword
extrn _xSecretmPos:word
extrn _xSecretmPos1:word
extrn _xSecretColumn:word
extrn _ySecretmPos:word
extrn _ySecretmPos1:word
extrn _ySecretColumn:word
extrn _TotalSecret:word
extrn _ViewColumn:word
extrn _SinTable:dword
extrn _CosTable:dword
extrn _LongTanTable:dword
extrn _LongInvTanTable:dword
extrn _InvCosTable:byte
extrn _InvSinTable:byte
extrn _LongCosTable:dword
extrn _ViewCosTable:dword
extrn _xNextTable:dword
extrn _yNextTable:dword
extrn _LastMapPosn:word
extrn _LastObjectHit:word
extrn _TotalObjects:word
extrn _FoundObjectCount:word
extrn _ObjectsSeen:byte
extrn _MoveObjectCount:word
extrn _MoveObjectList:byte
extrn _ObjNumber:byte
extrn _ObjRelDist:byte
extrn _ObjColumn:byte
extrn _x_xPos:dword
extrn _x_yPos:dword
extrn _x_xNext:dword
extrn _x_yNext:dword
extrn _y_xPos:dword
extrn _y_yPos:dword
extrn _y_xNext:dword
extrn _y_yNext:dword
extrn _Floorscr:dword
extrn _Floors1:dword
extrn _Floors2:dword
extrn _FloorscrTop:dword
extrn _Floorptr2:dword
extrn _Floorht:word
extrn _Floorwt:word
extrn _gScrnBuffer:dword
extrn _gWinStartY:word
extrn _gWinStartX:word
extrn _gWinWidth:word
extrn _gWinHeight:word
extrn _gWinFullWidth:word
extrn _gWinDWORDS:dword
extrn _gWinStartOffset:dword
extrn _VidSeg:dword
extrn _AckKeys:byte
extrn _OurDataSeg:word
extrn _HitMap:byte
ACKPUBS AckInkey
ACKPUBS AckKbdInt
ACKPUBS AckPutVideo
ACKPUBS AckGetVideo
ACKPUBS AckCopyToVideo
ACKPUBS AckSetPalette
ACKPUBS AckDisplayScreen
ACKPUBS AckInitVideoSelector
ACKPUBS AckGetIntVector
ACKPUBS AckSetIntVector
ACKPUBS AckSetVGAmode
ACKPUBS AckSetTextMode
ACKPUBS AckDrawPage
ACKPUBS xRaySetup
ACKPUBS yRaySetup
ACKPUBS xRayCast
ACKPUBS yRayCast
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; Checks for a keystroke and returns 0 if none, else scan/char in AX
; This routine should NOT be used if the keyboard vector has been changed
; to the AckKbdInt routine below.
; unsigned short AckInkey(void);
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ACKPROC AckInkey
push ebx
mov ax,0100h
int 16h
mov bx,0
jz ackinkey_10
xor ax,ax
int 16h
mov bx,ax
ackinkey_10:
mov ax,bx
pop ebx
ret
endp
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; Interrupt 9 keyboard handler. Places keys into the keyboard array so they
; can be checked by the application.
; Do NOT call this routine directly!!!
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ACKPROC AckKbdInt
push eax
push ebx
push esi
push ds
xor ebx,ebx
in al,60h
mov bl,al
in al,61h
mov ah,al
or al,80h
out 61h,al
mov al,ah
out 61h,al
mov al,20h
out 20h,al
mov ax,cs:[word ptr _OurDataSeg]
mov ds,ax
mov esi,offset _AckKeys
mov eax,ebx
and eax,127
mov [byte ptr esi+eax],1
test ebx,128
jz aki_10
mov [byte ptr esi+eax],0
aki_10:
pop ds
pop esi
pop ebx
pop eax
iretd
endp
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; Older version which now simply calls AckDrawPage.
; void AckDisplayScreen(void);
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ACKPROC AckDisplayScreen
push ebp
ACKCALL AckDrawPage
pop ebp
xor eax,eax
ret
endp
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; Puts a single byte onto the video
; void AckPutVideo(unsigned int offset,unsigned char color);
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ACKPROC AckPutVideo
push ebp
mov ebp,esp
push es
push ebx
push edi
mov bx,[word ptr _VidSeg+2]
mov es,bx
movzx edi,[word ptr _VidSeg]
add edi,[dword ptr ebp+8]
mov edx,[ebp+12]
mov [edi],dl
pop edi
pop ebx
pop es
pop ebp
ret
endp
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; Retrieves a single byte from the video
; unsigned char AckGetVideo(unsigned int offset);
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ACKPROC AckGetVideo
push ebp
mov ebp,esp
push ds
push ebx
push esi
movzx esi,[word ptr _VidSeg]
add esi,[dword ptr ebp+8]
mov ax,[word ptr _VidSeg+2]
mov ds,ax
mov al,[esi]
mov ah,0
pop esi
pop ebx
pop ds
pop ebp
ret
endp
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; Copies a block from the data segment buffer to the video screen
; void AckCopyToVideo(unsigned int SrcOff,unsigned int len);
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ACKPROC AckCopyToVideo
push ebp
mov ebp,esp
push es
push ebx
push ecx
push edx
push esi
push edi
mov esi,[ebp+8]
mov ecx,[ebp+12]
movzx edi,[word ptr _VidSeg]
mov ax,[word ptr _VidSeg+2]
mov es,ax
rep movsb
pop edi
pop esi
pop edx
pop ecx
pop ebx
pop es
pop ebp
ret
endp
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; Retrieves a selector to Video memory and stores it in the VidSeg global
; void AckInitVideoSelector(void);
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ACKPROC AckInitVideoSelector
push ebx
push ecx
push edx
mov ax,2 ; Allocate selector for real mode address
mov bx,0A000h ; Get Video address
int 31h
mov [word ptr _VidSeg+2],ax
mov [word ptr _VidSeg],0
pop edx
pop ecx
pop ebx
ret
endp
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; Retrieves a protected mode interrupt vector.
; void AckGetIntVector(int VectorNumber,int *sel,int *off);
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ACKPROC AckGetIntVector
push ebp
mov ebp,esp
push ebx
push ecx
push edx
push es
mov ebx,[ebp+8]
mov eax,204h
int 31h
mov ebx,[ebp+12]
mov [ebx],cx
mov ebx,[ebp+16]
mov [ebx],dx
pop es
; mov eax,ecx
pop edx
pop ecx
pop ebx
pop ebp
ret
endp
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; Sets a protected mode interrupt handler.
; void AckSetIntVector(int VecNum,unsigned int VecSel,unsigned int VecOff);
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ACKPROC AckSetIntVector
push ebp
mov ebp,esp
push ebx
push ecx
push edx
mov ebx,[ebp+8]
mov ecx,[ebp+12]
mov edx,[ebp+16]
;; mov cx,cs
mov eax,205h
cli
int 31h
sti
pop edx
pop ecx
pop ebx
pop ebp
ret
endp
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;
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ACKPROC AckSetPalette
push ebp
mov ebp,esp
push ds
push ebx
push ecx
push edx
mov esi,[ebp+8]
mov ebx,0
mov ecx,256
mov dx,3c8h
asp_loop:
mov al,bl
out dx,al
inc bx
inc dx
lodsb
out dx,al
lodsb
out dx,al
lodsb
out dx,al
dec dx
loop asp_loop
pop edx
pop ecx
pop ebx
pop ds
pop ebp
ret
endp
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;
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ACKPROC AckSetVGAmode
push ebx
push ecx
push edx
mov ax,0013h ;AH = 0 means mode set, AL = 13h selects
int 10h ;BIOS video interrupt
pop edx
pop ecx
pop ebx
ret
;------------------------------------------------------------------------------
; Uncomment the following code to setup a 320x200 modeX environment
;------------------------------------------------------------------------------
;; Change CPU addressing of video memory to linear (not odd/even,
;; chain, or chain 4), to allow us to access all 256K of display
;; memory. When this is done, VGA memory will look just like memory
;; in modes 10h and 12h, except that each byte of display memory will
;; control one 256-color pixel, with 4 adjacent pixels at any given
;; address, one pixel per plane.
;;------------------------------------------------------------------------------
; mov dx,SC_INDEX
; mov al,MEMORY_MODE
; out dx,al
; inc dx
; in al,dx
; and al,not 08h ;turn off chain 4
; or al,04h ;turn off odd/even
; out dx,al
; mov dx,GC_INDEX
; mov al,GRAPHICS_MODE
; out dx,al
; inc dx
; in al,dx
; and al,not 10h ;turn off odd/even
; out dx,al
; dec dx
; mov al,MISCELLANEOUS
; out dx,al
; inc dx
; in al,dx
; and al,not 02h ;turn off chain
; out dx,al
; mov dx,SC_INDEX
; mov ax,(0fh shl 8) + MAP_MASK
; out dx,ax
;
; mov dx,CRTC_INDEX
;;------------------------------------------------------------------------------
;; Change CRTC scanning from doubleword mode to byte mode, allowing
;; the CRTC to scan more than 64K of video data.
;;------------------------------------------------------------------------------
; mov al,UNDERLINE
; out dx,al
; inc dx
; in al,dx
; and al,not 40h ;turn off doubleword
; out dx,al
; dec dx
; mov al,MODE_CONTROL
; out dx,al
; inc dx
; in al,dx
; or al,40h ;turn on the byte mode bit, so memory is
; ; scanned for video data in a purely
; ; linear way, just as in modes 10h and 12h
; out dx,al
; ret
endp
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;
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ACKPROC AckSetTextMode
push ebx
push ecx
push edx
mov ax,3
int 10h
pop edx
pop ecx
pop ebx
ret
endp
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;
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ACKPROC AckDrawPage
push esi
push edi
push ebx
push ecx
push edx
push es
push ds
;; mov edi,[_VidSeg]
mov edi,0
mov di,[word ptr _VidSeg]
mov esi,[_gScrnBuffer]
cmp [word ptr _gWinFullWidth],0
jz short dp_smallscreen
mov eax,[_gWinStartOffset]
add edi,eax
add esi,eax
mov ecx,[_gWinDWORDS]
mov ax,[word ptr _VidSeg+2]
mov es,ax
;; mov ds,ax
mov dx,3dah
fp020:
in al,dx ;Wait until vertical retrace is on
test al,8
jz fp020
fp030:
in al,dx ;Wait until vertical retrace is off
test al,8
jnz fp030
rep movsd
pop ds
pop es
pop edx
pop ecx
pop ebx
pop edi
pop esi
ret
dp_smallscreen:
mov eax,[_gWinStartOffset]
add edi,eax
add esi,eax
movzx eax,[_gWinStartX]
add edi,eax
add esi,eax
mov dx,[_gWinHeight]
inc dx
movzx ebx,[_gWinWidth]
mov ebp,320
sub ebp,ebx ;width to advance pointers
mov ax,[word ptr _VidSeg+2]
mov es,ax
;; mov ds,ax
dp010:
mov ecx,ebx
shr ecx,1
rep movsw
rcl ecx,1
rep movsb
add edi,ebp
add esi,ebp
dec dx
jnz dp010
dp090:
pop ds
pop es
pop edx
pop ecx
pop ebx
pop edi
pop esi
ret
endp
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;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ACKPROC xRaySetup
push esi ; Save registers used
push ebx
push ecx
push edx
mov dx,[_ViewAngle] ; Get the current angle for casting
movzx esi,dx ; Use this angle for table look up
shl esi,2 ; Hold onto viewangle * 4 for table access
mov ebx,[_yNextTable] ; Base address of list of y increment coordinates
mov eax,[esi+ebx] ; Use angle as index into table
mov [dword ptr _x_yNext],eax; Store y increment value
cmp dx,INT_ANGLE_270 ; Is angle > 270 degrees?
jg short inbetween
cmp dx,INT_ANGLE_90 ; Is angle >= 90 degrees?
jge short not_inbetween
; Set up the ray for casting to the right (270 to 90 degrees)
inbetween:
mov ecx,[_xBegGlobal] ; Get left corner of grid square
add ecx,64 ; Calculate right corner
mov [dword ptr _x_xPos],ecx ; Store starting x position
mov [dword ptr _x_xNext],large 64 ; Store next x grid increment
jmp short xr_cont ; to the right (+64)
; Set up the ray for casting to the keft (90 to 270 degrees)
not_inbetween:
movzx ecx,[word ptr _xBegGlobal] ; Get left corner of grid square
mov [_x_xPos],ecx ; Store starting x position
mov [dword ptr _x_xNext],large -64 ; Store next x grid increment
; to the left (-64)
neg [dword ptr _x_yNext] ; Negate the second y intersection
; coordinate
xr_cont:
movzx eax,[word ptr _xPglobal] ; Get player<65>s x coordinate
sub ecx,eax ; x Distance from player<65>s position
; to edge of grid
mov ebx,[dword ptr _LongTanTable] ; Get address of tangent table
imul ecx,[dword ptr esi+ebx] ; Tangent(angle) * Distance
add ecx,[dword ptr _yPglobalHI] ;
mov [dword ptr _x_yPos],ecx ; Store first y coordinate where
; we hit an x boundary
pop edx ; Restore registers
pop ecx
pop ebx
pop esi
ret
endp
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;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ACKPROC xRayCast
push esi ; Save registers used
push edi
push ebx
push ecx
push edx
mov esi,[_x_xPos] ; Get x,y starting position
mov edi,[_x_yPos] ; (1st grid border intersection point)
xor ecx,ecx ; Init our bitmap variable
looptop: ; Start the ray casting loop
mov edx,esi ; Get x starting position
cmp edx,large 0 ; If it<69>s < 0 we<77>re done!
jl short getout
cmp edx,large 4096 ; If it<69>s > 4,096 we<77>re done
jge short getout
mov eax,edi ; Get y starting position
cmp eax,large 0 ; If it<69>s < 0 we<77>re done
jl short getout
cmp eax,large 010000000h ; If it<69>s out of range we<77>re done
jl short inbounds
getout:
jmp loopdone
inbounds: ; We<57>re in-range; continue casting
sar eax,16 ; Scale y starting position
and eax,-64
sar edx,6 ; Scale x starting position
add eax,edx ; Calculate grid map position
cmp eax,4095 ; Test map position to see if it<69>s in range
ja getout
mov [byte ptr _HitMap+eax],1 ; Record the square we cast through
mov ebx,[_xGridGlobal] ; Get pointer to x wall map
mov cx,[ebx+eax*2] ; Get the bitmap number there
jcxz next_square ; Nothing found in square--move ahead
wall_here: ; We found something!
mov [word ptr COLOR],cx ; Save the bitmap number
mov [_xMapPosn],eax ; Save the map position
mov [dword ptr _iLastX],esi ; Save the x,y position of the grid
mov [dword ptr _LastY1],edi ; border where the hit was found
test cx,DOOR_WALL ; Did we find a door?
jz short not_door ; No match--go process a wall slice
; At this point we<77>ve found a door, so we need to process it.
mov edx,edi ; Get y position
sar edx,16 ; Scale position
and edx,large 00000FFC0h
mov [dword ptr YD],edx ; YD = (yPos >> FP_SHIFT) & 0xFFC0;
; YD is the left side of door (grid corner)
add edx,large 64
mov [dword ptr XD],edx ; XD = YD + GRID_SIZE;
; XD is the right side of door (grid corner)
mov eax,[dword ptr _x_yNext] ; Get y increment
sar eax,1 ; Use half of inrement
add eax,edi ; Add 1/2 y increment to y position
; We need to calculate distance to door
mov [YTEMP],eax ; Store new y location
sar eax,16 ; We now have actual distance to door
cmp eax,[dword ptr YD] ; Is distance < YD?
jl short door_not_visible ; Process invisible door
cmp eax,[dword ptr XD] ; Is distance > XD?
jle short door_visible ; Process visible door
door_not_visible: ; Door is invisible so skip to next square
add esi,[dword ptr _x_xNext] ; Add x,y increment to current grid border
add edi,[dword ptr _x_yNext] ; position
jmp looptop ; Cast again to check next position
door_visible: ; Process a visible door
mov eax,[dword ptr YTEMP] ; Get y position of door
mov [dword ptr _LastY1],eax ; LastY1 = yTemp;
mov eax,[dword ptr _x_xNext] ; Adjust x,y position so that door
sar eax,1 ; is halfway in square
add [dword ptr _iLastX],eax ; iLastX += xNext >> 1;
not_door: ; We don<6F>t think we have a door
test cx,DOOR_TYPE_SECRET ; Check bitmap type
jz short br_no_secret ; Not a secret door
cmp [word ptr _xSecretColumn],0
jne short secret_door ; We<57>ve found a secret door
br_no_secret:
jmp short give_color ; Move on and get the wall<6C>s color
secret_door: ; Process a secret door
movzx eax,[word ptr _xSecretColumn] ; Get secret column location
movzx ebx,[word ptr _ViewAngle] ; Get ViewAngle to door
shl ebx,2
add ebx,[dword ptr _LongTanTable] ; Add in address of tan table
imul eax,[dword ptr ebx] ; Look up tangent of angle
mov [dword ptr SY],eax ; SY = xSecretColumn * tan(ViewAngle)
mov ebx,edi ; Get x_yPos
add eax,ebx ; SY + x_yPos
mov [dword ptr YTEMP],eax ; Store distance to door
sar eax,16 ; eax = (x_yPos + SY) >> FP_SHIFT
; This gives us actual distance to door
sar ebx,16 ; Now calculate the left side
and ebx,large 00000FFC0h
mov [dword ptr YD],ebx ; YD = x_yPos >> FP_SHIFT & GRID_MASK
mov ecx,ebx ; Calculate the right side (XD)
add ecx,large 64 ; XD = YD = BITMAP_WIDTH
cmp eax,ebx ; Is distance < YD?
jl short next_square
cmp eax,ecx ; Is distance <= XD?
jle short secret_is_visible
secret_not_visible: ; Process invisible secret door
jmp short next_square
secret_is_visible: ; Process visible secret door
mov eax,[dword ptr YTEMP]
mov [dword ptr _LastY1],eax
mov eax,[dword ptr _xSecretColumn]
add [dword ptr _iLastX],eax
jmp short give_color
next_square: ; Didin<69>t find anything--go to next square
add esi,[dword ptr _x_xNext] ; Add x,y increment to current grid border
add edi,[dword ptr _x_yNext] ; position
jmp looptop ; Start over again
loopdone:
mov [word ptr COLOR],0 ; Use bitmap value of 0 to indicate
; nothing has been found
give_color:
movzx eax,[word ptr COLOR] ; Get color of wall
xRayDone:
pop edx ; Restore registers
pop ecx
pop ebx
pop edi
pop esi
ret
endp
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;
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ACKPROC yRaySetup
push esi
push ebx
push ecx
push edx
mov dx,[word _ViewAngle]
movzx esi,dx
shl esi,2 ; // Hold onto viewangle * 4
mov ebx,[dword ptr _xNextTable]
mov eax,[esi+ebx]
mov [dword ptr _y_xNext],eax
cmp dx,INT_ANGLE_180
jge short y_not_inbetween
y_inbetween:
mov ecx,[_yBegGlobal]
add ecx,64
mov [dword ptr _y_yPos],ecx
mov [dword ptr _y_yNext],large 64
jmp short y_yr_cont
y_not_inbetween:
mov ecx,[_yBegGlobal]
mov [_y_yPos],ecx
mov [dword ptr _y_yNext],large -64
neg [dword ptr _y_xNext]
y_yr_cont:
mov eax,[_yPglobal]
sub ecx,eax
mov ebx,[dword ptr _LongInvTanTable]
imul ecx,[dword ptr esi+ebx]
add ecx,[dword ptr _xPglobalHI]
mov [dword ptr _y_xPos],ecx
pop edx
pop ecx
pop ebx
pop esi
ret
endp
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;
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ACKPROC yRayCast
push esi
push edi
push ebx
push ecx
push edx
mov esi,[dword ptr _y_xPos]
mov edi,[dword ptr _y_yPos]
xor ecx,ecx
y_looptop:
;-; mov edx,[dword ptr _y_xPos]
mov edx,esi
cmp edx,large 0
jl short y_getout
cmp edx,large 010000000h
jge short y_getout
;-; mov eax,[_y_yPos]
mov eax,edi
cmp eax,large 0
jl short y_getout
cmp eax,large 4096
jl short y_inbounds
y_getout:
jmp loopdone
y_inbounds:
sar edx,22
and eax,-64
add eax,edx
cmp eax,4095
ja y_getout
mov [byte ptr _HitMap+eax],1
mov ebx,[dword ptr _yGridGlobal]
mov cx,[ebx+eax*2]
;-; test cx,cx
;-; jnz short y_wall_here
;-; jmp y_next_square
jcxz y_next_square
y_wall_here:
mov [word ptr COLOR],cx
mov [_yMapPosn],eax
;-; mov ebx,[dword ptr _y_xPos]
mov ebx,esi
mov [dword ptr _LastX1],ebx
;-; mov edx,[dword ptr _y_yPos]
mov edx,edi
mov [dword ptr _iLastY],edx
mov edx,ebx
test cx,DOOR_WALL
jz short y_not_door
sar ebx,16
and ebx,large 00000FFC0h
mov [dword ptr YD],ebx
add ebx,large 64
mov [dword ptr XD],ebx
mov eax,[dword ptr _y_xNext]
sar eax,1
add edx,eax
mov [dword ptr YTEMP],edx
sar edx,16
cmp edx,[dword ptr YD]
jl short y_door_not_visible
cmp edx,[dword ptr XD]
jle short y_door_visible
y_door_not_visible:
;-; mov eax,[dword ptr _y_xNext]
;-; add [dword ptr _y_xPos],eax
;-; mov eax,[dword ptr _y_yNext]
;-; add [dword ptr _y_yPos],eax
add esi,[dword ptr _y_xNext]
add edi,[dword ptr _y_yNext]
jmp y_looptop
y_door_visible:
mov eax,[dword ptr YTEMP]
mov [dword ptr _LastX1],eax
mov eax,[dword ptr _y_yNext]
sar eax,1
add [dword ptr _iLastY],eax
y_not_door:
test cx,DOOR_TYPE_SECRET
jz short y_br_no_secret
cmp [word ptr _ySecretColumn],0
jne short y_secret_door
y_br_no_secret:
jmp y_give_color
y_secret_door:
movzx eax,[word ptr _ySecretColumn]
movzx edx,[word ptr _ViewAngle]
mov ebx,[dword ptr _LongInvTanTable]
imul eax,[dword ptr ebx+edx*4]
mov [dword ptr SX],eax
;-; mov ebx,[dword ptr _y_xPos]
mov ebx,esi
add eax,ebx
mov [dword ptr YTEMP],eax
sar eax,16
sar ebx,16
and ebx,large 00000FFC0h
mov ecx,ebx
add ecx,large 64
cmp eax,ebx
jl short y_secret_not_visible
cmp eax,ecx
jle short y_secret_is_visible
y_secret_not_visible:
jmp y_door_not_visible
y_secret_is_visible:
mov eax,[dword ptr YTEMP]
mov [dword ptr _LastX1],eax
mov eax,[dword ptr _ySecretColumn]
add [dword ptr _iLastY],eax
jmp short y_give_color
y_next_square:
;-; mov eax,[dword ptr _y_xNext]
;-; add [dword ptr _y_xPos],eax
;-; mov eax,[dword ptr _y_yNext]
;-; add [dword ptr _y_yPos],eax
add esi,[dword ptr _y_xNext]
add edi,[dword ptr _y_yNext]
jmp y_looptop
y_loopdone:
mov [word ptr COLOR],0
y_give_color:
movzx eax,[word ptr COLOR]
yRayDone:
pop edx
pop ecx
pop ebx
pop edi
pop esi
ret
endp
end