ack3d/map_edit
Gered 2482fe7bbb use slightly more intuitive path handling for loading files
- medit.dtf is assumed to always be beside mapedit.exe
- assets listed in the desc file being loaded are all assumed to be
  beside that same desc file

paths for both the mapedit.exe and desc file are discovered
automatically from the command line arguments received.

this, in my opinion, represents the most intuitive/logical behaviour.
before this change, you would have needed to have copied mapedit.exe
and medit.dtf to the same directory as your map desc file and all the
assets being loaded. kind of icky in my opinion.
2019-11-05 18:53:47 -05:00
..
font6x9.bbm add dos map_edit sources 2019-11-02 18:16:05 -04:00
m1.bbm add dos map_edit sources 2019-11-02 18:16:05 -04:00
m1.c use slightly more intuitive path handling for loading files 2019-11-05 18:53:47 -05:00
m1.h use slightly more intuitive path handling for loading files 2019-11-05 18:53:47 -05:00
m1files.dat add dos map_edit sources 2019-11-02 18:16:05 -04:00
m1read.c use slightly more intuitive path handling for loading files 2019-11-05 18:53:47 -05:00
m1sel.lbm add dos map_edit sources 2019-11-02 18:16:05 -04:00
m1util.c some minor cleanups 2019-11-03 11:06:19 -05:00
m12.bbm add dos map_edit sources 2019-11-02 18:16:05 -04:00
m12d.lbm add dos map_edit sources 2019-11-02 18:16:05 -04:00
m13d.lbm add dos map_edit sources 2019-11-02 18:16:05 -04:00
makefile use slightly more intuitive path handling for loading files 2019-11-05 18:53:47 -05:00
mapedit.h some minor cleanups 2019-11-03 11:06:19 -05:00
measm.asm some minor cleanups 2019-11-03 11:06:19 -05:00
mouse.c some minor cleanups 2019-11-03 11:06:19 -05:00
prologue.mac add dos map_edit sources 2019-11-02 18:16:05 -04:00
slime1a.bbm add dos map_edit sources 2019-11-02 18:16:05 -04:00
spfont.bbm add dos map_edit sources 2019-11-02 18:16:05 -04:00