3.4 KiB
DOS Map Editor for ACK-3D
Source code and assets for the DOS map editor contained on the CD that was included on the book
"Amazing 3-D Games Adventure Set" by Lary Myers, published in 1995. The source code has been
fixed up a little bit and sources/assets for a second, older version of this map editor have been
removed. A Watcom makefile
has been added, replacing a build script for Lary's custom MK.EXE
build tool.
Unlike the version that shipped on the book's CD, this version has been updated so that it does not assume that files are all located in the current working directory. Instead the following is what happens for path handling:
- The
medit.dtf
file required by the map editor is assumed to be located in the same directory asMAPEDIT.EXE
- Files specified by the map editor description file are assumed to be located in the same directory as that description file.
These changes make it possible to do things like place MAPEDIT.EXE
and MEDIT.DTF
somewhere on
your PATH instead of needing to copy them around to all of your project asset directories.
Requirements
To build you will need Watcom C++ and Borland TASM. I used Watcom C++ 10.0a and Borland TASM 4.0, but you should be able to build with newer versions (maybe even slightly older versions too).
You must build ACKLIB.LIB
prior to building this project. Please check the /ack_lib
directory
at the root of this repository first.
Because the DOS map editor requires it's own medit.dtf
resource file, you must also build the
BPIC.EXE
tool prior to building this project, as the included makefile
will attempt to build
this resource file as part of a normal build. Please check the /bpic
directory at the root of
this repository first.
Building
Within this directory, run
> wmake
This will build using the included makefile
using a debug build settings.
To build using a release configuration:
> wmake target_config=release
In either case, you should get an output artifact MAPEDIT.EXE
on successful build.
How to Run
To run the map editor, you must provide it with a text map description file or "configuration file"
as it is referred to in the book. This file specifies what .MAP
file to load, in addition to
what bitmaps to load, what objects are available for placement and a bunch of other things. These
are very similar to the .INF
files used by ACK-3D resource files (e.g. pics.dtf
) but do NOT
confuse the two! They are not the same thing!
This map editor does NOT read ACK-3D resource files like pics.dtf
. It is only capable of
producing .MAP
files that are to be included in resource files. This is very much unlike the
Windows version of the map editor that was included on the book's CD (which is not included in this
repository).
Please read the last section of Chapter 15 in the book for more information on using the DOS map
editor and what needs to go in configuration files. Unfortunately, the book's description of
configuration files is very light (only a single page), so you will also want to refer to the
/fdemo/assets/fdemo.l01
, /mall/assets/mall.l01
and /example/assets/example.med
configuration
files found in this repository as examples to help you write your own.