#include "ack3d.h" #include "ackeng.h" void AckBuildCeilingFloor (UCHAR *, short, short, short, short, short, short); //ħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħ // Generates a solid floor and ceiling //ħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħħ short AckBuildBackground (ACKENG * ae) { /* Let the assembly routine do all the hard work */ #if FLOOR_ACTIVE #else AckBuildCeilingFloor (ae->BkgdBuffer, ae->LightFlag, ae->TopColor, ae->BottomColor, ae->WinStartY, ae->WinEndY, ae->CenterRow); #endif return (0); }