; index to the .map file to load MapFile: 1 ; index to the palette file to load (not required as most of the time, ; you could just rely on ACK-3D's automatic loading of the 'colordat' array ; each time any bitmap is loaded) PalFile: 2 ; initial player coordinates xPlayer: 160 yPlayer: 160 ; initial player view angle (direction) PlayerAngle: 0 ; colors used for rendering solid ceilings and floors (if texturing is off) TopColor: 0 BottomColor: 24 ; distance light shading Shading: OFF ; bitmap texturing resolution (higher detail vs faster performance) Resolution: 2 ; bitmap file format. 0 = BBM, 1 = GIF, 2 = PCX LoadType: 2 ; index of bitmap for fullscreen UI frame ScreenBack: 4 ; index of bitmap for scrolling backdrop ScrollBack: 3 Walls: Bitmaps: ; map resource file indices to wall numbers ; format is: "wallNumber,resourceIndex". first wall number should be 1 1,5 2,6 3,7 4,8 5,9 6,10 7,11 8,12 9,13 10,14 11,15 12,16 13,17 14,18 15,19 16,20 17,21 18,22 19,23 20,24 21,25 22,26 23,27 24,28 25,29 26,30 27,31 28,32 29,33 30,34 31,35 32,36 33,37 34,38 35,39 36,40 37,41 38,42 39,43 40,44 41,45 42,46 43,47 44,48 45,49 46,50 47,51 48,52 EndBitmaps: EndWalls: Objects: Bitmaps: ; map resource file indices to object bitmap numbers ; format is: "bitmapNumber,resourceIndex". first bitmap number should be 1 1,53 2,54 3,55 4,56 5,57 6,58 7,59 8,60 9,61 10,62 11,63 12,64 13,65 14,66 15,67 16,68 17,69 18,70 19,71 20,72 21,73 22,74 23,75 24,76 25,77 26,78 27,79 28,80 29,81 30,82 31,83 32,84 33,85 34,86 35,87 36,88 37,89 38,90 39,91 40,92 41,93 42,94 43,95 44,96 45,97 46,98 47,99 48,100 49,101 50,102 51,103 52,104 EndBitmaps: ; object definition section ObjDesc: ; Number: objectNumber,speed ; Create: flags,numViews,bitmapsPerView,listOfbitmaps[,...] ; trees Number: 1,1 Create: 0,1,1,2 Number: 2,1 Create: 0,1,1,2 Number: 3,1 Create: 0,1,1,2 Number: 4,1 Create: 0,1,1,2 Number: 5,1 Create: 0,1,1,2 Number: 6,1 Create: 0,1,1,2 Number: 7,1 Create: 0,1,1,2 Number: 8,1 Create: 0,1,1,2 Number: 9,1 Create: 0,1,1,2 Number: 10,1 Create: 0,1,1,2 ; ferns Number: 11,1 Create: 0,1,1,13 Number: 12,1 Create: 0,1,1,13 Number: 13,1 Create: 0,1,1,13 Number: 14,1 Create: 0,1,1,13 Number: 15,1 Create: 0,1,1,13 Number: 16,1 Create: 0,1,1,13 Number: 17,1 Create: 0,1,1,13 Number: 18,1 Create: 0,1,1,13 Number: 19,1 Create: 0,1,1,13 Number: 20,1 Create: 0,1,1,13 ; beds Number: 21,1 Create: 0,1,1,1 Number: 22,1 Create: 0,1,1,1 Number: 23,1 Create: 0,1,1,1 Number: 24,1 Create: 0,1,1,1 Number: 25,1 Create: 0,1,1,1 Number: 26,1 Create: 0,1,1,1 Number: 27,1 Create: 0,1,1,1 Number: 28,1 Create: 0,1,1,1 Number: 29,1 Create: 0,1,1,1 Number: 30,1 Create: 0,1,1,1 ; tables (2-chair) Number: 31,1 Create: 0,1,1,3 Number: 32,1 Create: 0,1,1,3 Number: 33,1 Create: 0,1,1,3 Number: 34,1 Create: 0,1,1,3 Number: 35,1 Create: 0,1,1,3 Number: 36,1 Create: 0,1,1,3 Number: 37,1 Create: 0,1,1,3 Number: 38,1 Create: 0,1,1,3 Number: 39,1 Create: 0,1,1,3 Number: 40,1 Create: 0,1,1,3 ; tables (1-chair) Number: 41,1 Create: 0,1,1,4 Number: 42,1 Create: 0,1,1,4 Number: 43,1 Create: 0,1,1,4 Number: 44,1 Create: 0,1,1,4 Number: 45,1 Create: 0,1,1,4 Number: 46,1 Create: 0,1,1,4 Number: 47,1 Create: 0,1,1,4 Number: 48,1 Create: 0,1,1,4 Number: 49,1 Create: 0,1,1,4 Number: 50,1 Create: 0,1,1,4 ; cans Number: 51,1 Create: ANIMATE,1,4,5,6,7,8 Number: 52,1 Create: ANIMATE,1,4,5,6,7,8 Number: 53,1 Create: ANIMATE,1,4,5,6,7,8 Number: 54,1 Create: ANIMATE,1,4,5,6,7,8 Number: 55,1 Create: ANIMATE,1,4,5,6,7,8 Number: 56,1 Create: ANIMATE,1,4,5,6,7,8 Number: 57,1 Create: ANIMATE,1,4,5,6,7,8 Number: 58,1 Create: ANIMATE,1,4,5,6,7,8 Number: 59,1 Create: ANIMATE,1,4,5,6,7,8 Number: 60,1 Create: ANIMATE,1,4,5,6,7,8 ; computer console Number: 61,1 Create: ANIMATE,1,4,9,10,11,12 Number: 62,1 Create: ANIMATE,1,4,9,10,11,12 Number: 63,1 Create: ANIMATE,1,4,9,10,11,12 Number: 64,1 Create: ANIMATE,1,4,9,10,11,12 Number: 65,1 Create: ANIMATE,1,4,9,10,11,12 Number: 66,1 Create: ANIMATE,1,4,9,10,11,12 Number: 67,1 Create: ANIMATE,1,4,9,10,11,12 Number: 68,1 Create: ANIMATE,1,4,9,10,11,12 Number: 69,1 Create: ANIMATE,1,4,9,10,11,12 Number: 70,1 Create: ANIMATE,1,4,9,10,11,12 ; slime monsters Number: 71,1 Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14 Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20 Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24 Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52 Interact: ANIMATE,1,1,21 Number: 72,1 Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14 Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20 Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24 Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52 Interact: ANIMATE,1,1,21 Number: 73,1 Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14 Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20 Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24 Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52 Interact: ANIMATE,1,1,21 Number: 74,1 Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14 Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20 Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24 Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52 Interact: ANIMATE,1,1,21 Number: 75,1 Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14 Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20 Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24 Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52 Interact: ANIMATE,1,1,21 Number: 76,1 Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14 Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20 Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24 Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52 Interact: ANIMATE,1,1,21 Number: 77,1 Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14 Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20 Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24 Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52 Interact: ANIMATE,1,1,21 Number: 78,1 Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14 Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20 Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24 Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52 Interact: ANIMATE,1,1,21 Number: 79,1 Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14 Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20 Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24 Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52 Interact: ANIMATE,1,1,21 Number: 80,1 Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14 Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20 Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24 Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52 Interact: ANIMATE,1,1,21 EndDesc: EndObjects: ; this must be present at the very end of this file!! End: