; Info file for each level ; This is the index to the map file to use MapFile: 1 ; This is the index to the palette file ;PalFile: 4 ; Initial coordinates of POV xPlayer: 192 yPlayer: 640 ; Initial angle of POV, if left out then a random angle will be given PlayerAngle: 0 ; Colors for solid top and bottom TopColor: 0 BottomColor: 24 Shading: OFF Floors: ON Resolution: 2 ; Full screen picture ScreenBack: 32 ; Mountains in the background ScrollBack: 33 ; This is a the start of the wall bitmap section Walls: ; This indicates wall bitmaps follow Bitmaps: ; Wall Number, Resource Number 1,2 2,3 3,4 4,5 5,6 6,7 7,137 8,9 9,10 10,11 11,12 12,13 13,14 14,15 15,16 16,17 17,18 18,19 19,20 20,21 21,22 22,23 23,24 24,25 25,29 26,30 27,31 28,62 29,63 30,64 31,65 32,66 33,67 34,68 35,86 36,87 37,88 38,89 39,90 40,91 41,92 42,93 43,94 44,95 45,96 46,97 47,109 48,110 49,111 50,112 51,113 52,114 53,115 54,116 59,139 60,99 61,4 62,99 63,138 64,140 65,141 66,142 67,143 EndBitmaps: EndWalls: ; This is the start of the objects section Objects: ; This indicates object bitmaps follow Bitmaps: ; Bitmap number, Resource Number 1,34 2,35 3,36 4,37 5,38 6,39 7,40 8,41 9,42 10,43 11,44 12,45 13,46 14,47 15,48 16,49 17,50 18,51 19,52 20,53 21,54 22,55 23,56 24,57 25,58 26,59 27,60 28,61 29,70 30,71 31,72 32,73 33,74 34,75 35,76 36,77 37,78 38,79 39,80 40,81 41,82 42,83 43,84 44,85 45,100 46,101 47,102 48,103 49,104 50,105 51,106 52,107 53,108 54,117 55,118 56,119 57,120 58,121 59,122 60,123 61,124 62,125 63,126 64,127 65,128 66,129 67,130 68,131 69,132 70,133 71,134 72,144 73,145 74,146 75,147 129,117 EndBitmaps: ; This indicates object descriptions follow ObjDesc: ; Number, Speed, Flags, {Bitmaps,...} ;1,1,0,1 ;2,1,0,2 ;3,1,0,3 ;4,1,0,4 ;5,1,ANIMATE,6,7,15,16,17,18,19,20,21,22,23,24,25,26,27,28 ;6,1,ANIMATE,6,7,15,16,17,18,19,20,21,22,23,24,25,26,27,28 ;7,1,ANIMATE,8,9,10,11,12,13,14,14,14,14,14,14,14,14,13,12,11,10,9,8,8,8,8 ;8,1,ANIMATE,8,9,10,11,12,13,14,14,14,14,14,14,14,14,13,12,11,10,9,8,8,8 Number: 1,1 Create: 0,1,1,1 Number: 2,1 Create: 0,1,1,2 Number: 3,1 Create: 0,1,1,3 Number: 4,1 Create: 0,1,1,4 ; Number,Speed Number: 5,1 ; Flags,Number of Views,Bitmaps per view,Bitmaps Create: ANIMATE|SHOWONCE,1,7,14,13,12,11,10,9,8 Destroy: ANIMATE|SHOWONCE,1,7,8,9,10,11,12,13,14 Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,6,7,27,28,25,26,23,24,22,21,19,20,17,18,15,16 Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44 Interact: ANIMATE,1,3,56,57,58 ; Number,Speed Number: 6,1 ; Flags,Number of Views,Bitmaps per view,Bitmaps Create: ANIMATE|SHOWONCE,1,7,14,13,12,11,10,9,8 Destroy: ANIMATE|SHOWONCE,1,7,8,9,10,11,12,13,14 Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,6,7,27,28,25,26,23,24,22,21,19,20,17,18,15,16 Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44 Interact: ANIMATE,1,3,56,57,58 ; Number,Speed Number: 7,1 ; Flags,Number of Views,Bitmaps per view,Bitmaps Create: ANIMATE|SHOWONCE,1,7,14,13,12,11,10,9,8 Destroy: ANIMATE|SHOWONCE,1,7,8,9,10,11,12,13,14 Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,6,7,27,28,25,26,23,24,22,21,19,20,17,18,15,16 Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44 Interact: ANIMATE,1,3,56,57,58 ; Number,Speed Number: 8,1 ; Flags,Number of Views,Bitmaps per view,Bitmaps Create: ANIMATE|SHOWONCE,1,7,14,13,12,11,10,9,8 Destroy: ANIMATE|SHOWONCE,1,7,8,9,10,11,12,13,14 Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,6,7,27,28,25,26,23,24,22,21,19,20,17,18,15,16 Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44 Interact: ANIMATE,1,3,56,57,58 ; Number,Speed Number: 9,1 ; Flags,Number of Views,Bitmaps per view,Bitmaps Create: ANIMATE|SHOWONCE,1,7,14,13,12,11,10,9,8 Destroy: ANIMATE|SHOWONCE,1,7,8,9,10,11,12,13,14 Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,6,7,27,28,25,26,23,24,22,21,19,20,17,18,15,16 Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44 Interact: ANIMATE,1,3,56,57,58 ; Number,Speed Number: 10,1 ; Flags,Number of Views,Bitmaps per view,Bitmaps Create: ANIMATE|SHOWONCE,1,7,14,13,12,11,10,9,8 Destroy: ANIMATE|SHOWONCE,1,7,8,9,10,11,12,13,14 Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,6,7,27,28,25,26,23,24,22,21,19,20,17,18,15,16 Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44 Interact: ANIMATE,1,3,56,57,58 ; Number,Speed Number: 11,1 ; Flags,Number of Views,Bitmaps per view,Bitmaps Create: ANIMATE|SHOWONCE,1,7,14,13,12,11,10,9,8 Destroy: ANIMATE|SHOWONCE,1,7,8,9,10,11,12,13,14 Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,6,7,27,28,25,26,23,24,22,21,19,20,17,18,15,16 Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44 Interact: ANIMATE,1,3,56,57,58 ; Number,Speed Number: 12,1 ; Flags,Number of Views,Bitmaps per view,Bitmaps Create: ANIMATE|SHOWONCE,1,7,14,13,12,11,10,9,8 Destroy: ANIMATE|SHOWONCE,1,7,8,9,10,11,12,13,14 Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,6,7,27,28,25,26,23,24,22,21,19,20,17,18,15,16 Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44 Interact: ANIMATE,1,3,56,57,58 Number: 13,0 Create: PASSABLE,1,1,45 Number: 14,0 Create: 0,1,1,45 Number: 15,0 Create: 0,1,1,45 Number: 16,0 Create: 0,1,1,45 Number: 17,0 Create: 0,1,1,45 Number: 18,0 Create: 0,1,1,46 Number: 19,0 Create: 0,1,1,46 Number: 20,0 Create: 0,1,1,46 Number: 21,0 Create: 0,1,1,47 Number: 22,0 Create: 0,1,1,47 Number: 23,0 Create: 0,1,1,47 Number: 24,1 Create: ANIMATE,1,6,48,49,50,51,52,53 Number: 25,1 Create: ANIMATE,1,6,48,49,50,51,52,53 Number: 26,1 Create: ANIMATE,1,6,48,49,50,51,52,53 Number: 27,1 Create: ANIMATE,1,6,48,49,50,51,52,53 Number: 28,1 Create: ANIMATE,1,6,48,49,50,51,52,53 Number: 29,1 Create: ANIMATE,1,6,48,49,50,51,52,53 Number: 30,0 Create: 0,1,1,129 Number: 31,0 Create: 0,1,1,54 Number: 32,0 Create: 0,1,1,54 Number: 33,0 Create: 0,1,1,55 Number: 34,0 Create: 0,1,1,55 Number: 35,1 Create: ANIMATE,1,3,56,57,58 Number: 36,0 Create: 0,1,1,65 Number: 37,0 Create: 0,1,1,65 Number: 38,0 Create: 0,1,1,65 Number: 39,0 Create: 0,1,1,65 Number: 40,0 Create: 0,1,1,65 Number: 41,0 Create: 0,1,1,65 Number: 42,0 Create: 0,1,1,65 Number: 43,0 Create: 0,1,1,65 Number: 44,0 Create: 0,1,1,65 Number: 45,0 Create: 0,1,1,65 Number: 46,0 Create: 0,1,1,65 Number: 47,0 Create: 0,1,1,65 Number: 48,0 Create: 0,1,1,65 Number: 49,0 Create: 0,1,1,65 Number: 50,1 Create: ANIMATE,1,5,66,67,68,69,70 Walk: 0,1,1,71 Number: 51,1 Create: 0,1,1,72 Walk: ANIMATE,1,3,72,73,74 Attack: ANIMATE,1,5,72,75,72,75,72 Number: 52,1 Create: 0,1,1,72 Walk: ANIMATE,1,3,72,73,74 Attack: ANIMATE,1,5,72,75,72,75,72 Number: 53,1 Create: 0,1,1,72 Walk: ANIMATE,1,3,72,73,74 Attack: ANIMATE,1,5,72,75,72,75,72 Number: 54,1 Create: 0,1,1,72 Walk: ANIMATE,1,3,72,73,74 Attack: ANIMATE,1,5,72,75,72,75,72 Number: 55,1 Create: 0,1,1,72 Walk: ANIMATE,1,3,72,73,74 Attack: ANIMATE,1,5,72,75,72,75,72 Number: 99,16 Create: ANIMATE|MOVEABLE|SHOWONCE,1,4,59,60,61,62 Walk: ANIMATE|MOVEABLE,1,2,63,64 EndDesc: EndObjects: ; This is a MANDATORY end statement End: