#ifndef ASSETS_H_INCLUDED #define ASSETS_H_INCLUDED #include "ack3d.h" #ifdef __cplusplus extern "C" { #endif extern int LineNumber; extern char LineBuffer[]; extern int MapResource; extern int PalResource; extern int ResScreenBack; extern int ResScrollBack; UCHAR* LoadBitmap(UCHAR bitmapType, char *fName); UCHAR* LoadPalette(int resource); int LoadBackDrop(ACKENG *ae); int ProcessInfoFile(ACKENG *ae); #ifdef __cplusplus }; #endif #endif